Picking a main out of all the characters in SU is one hell of a task. If you have any doubts about which character to bring into the fight next, then this Shonen Unleashed tier list is here to help you make that choice!
Table of Contents
Shonen Unleashed Character Tier List – Solo Modes
First off, we decided to include character variations in the tier list because in Shonen Unleashed, you spend almost half the battle in the awakened state, and it changes your gameplay drastically. Also, even though Guts, Renji, and Tanjiro are meta right now in SU solos, almost every character has massive potential if used properly. So, the ones ranked higher are just more suited for 1v1 battles in general.
Shonen Unleashed Character Tier List – Team Modes
The tier list for pubs differs significantly from the solo tier list, as there are certain characters in Shonen Unleashed whose kit is better for team modes. The factors that distinguish them are AoE skills, crowd control potential, disengage options, range, and tank potential.
Chaining CC and using AoE skills at the right time can easily wipe out the enemy team. Also, being able to tank damage from multiple enemies at once can lead to facing exposed enemies with their skills on cooldown.
Shonen Unleashed Character List – Pros & Cons of Each Character
The whole roster of characters in Shonen Unleashed is extremely well-balanced compared to similar experiences, such as ABA, and the low amount of tiers in the tier list reflects that. The current tier list reflects the changes from the latest update, and a lot of characters, even though lower on the tier list, are great counters to some of the meta picks. Here is the list of all the pros and cons for each character and their awakening variations.
Character | Pros | Cons |
---|---|---|
Goku [Namek Saga] | • Mostly ranged kit with decent AoE • Good combo potential • Strong poke against melee | • No disengage in normal • Lac of hyper armor in normal • Zero gap-closing skills if you use the charge-up version of Skill 2 |
– Goku Variation – Goku [Kaio-Ken Gamble] | • Big damage potential if able to pull off the charge-ups • Balanced kit with both range and melee moves • Very fast in later stages | • Long wind-up • Skill 3 is easily avoidable • Lack of disengage • No AoE other than Large Spirit Bomb |
Vegeta [Android Saga] | • Balanced kit with range skills, poke, and gap closers • Good combo potential • Several auto-aim and tracking moves | • No disengage • Easily focused in team battles |
– Vegeta Variation – Vegeta [Saiyan Saga] | • Gets 200 max HP in pubs, which is great for tanking • Full AoE kit with a lot of CC and a disengage option • Immunity to most CC • Enhanced M1’s | • Very vulnerable without cooldowns • Easily avoidable gap-closing skill • Kiteable |
Luffy [Early] | • Balanced kit with great combo potential, solid AoE, and a bit of CC • A lot of disengage options • Very strong awakening for solos | • Zero gap-closing skills in normal • No super/hyper armor in most of the kit, making him vulnerable in pubs |
– Luffy Variation – Luffy [Marineford] | • Powerful AoE kit with CC • Busted T skill that puts enemies to sleep • Good disengage and zoning | • The only gap close is also a disengage, leaving him vulnerable to poke and range skills • No combo potential |
Zoro [Early] | • Full AoE kit with a mix of melee and range skills • Great combo potential • Shorter cooldowns | • Lack of disengage • All skills are telegraphed |
– Zoro Variation – Zoro [Enies Lobby] | • A lot of CC with very high damage and good combo potential • Several gap-closing skills • Decent AoE | • Better for solos because of his pure melee • No disengage |
Naruto [Early] | • Insane gap-closing potential with good CC options • A lot of medium and long-range AoE options while awakened • Decent combo potential | • No super/hyper armor in normal • Lack of disengage |
Sasuke [Early] | • Balanced kit with melee and range options along with a boosted counter evasive while awakened • Multiple gap-closing skills • Decent AoE • Good poke | • No super/hyper armor in normal • No disengage • Chidori is punishable |
– Sasuke Variation – Sasuke [Curse Mark Lv.2] | • Very balanced kit with range, gap close, and CC capabilities • Strong combo potential • Decent poke | • Only one super armor move • Lack of disengage options • Chidori Lament is punishable |
Ichigo [Soul Society] | • Very balanced kit with a bit of everything • Good combo potential • Strong gap-closing ability while awakened along with a projectile block • High damage ultimate skill | • Very melee-oriented • Low damage of skills • Lack of super/hyper armor while awakened, making him vulnerable to CC |
– Ichigo Variation – Zangetsu [Hollow Side] | • Great AoE and a lot of gap-closing skills • Great combo potential • Very strong CC | • Telegraphed moves • Fully offensive kit |
Renji Abarai | • Well-rounded kit with a lot of CC • Excellent combo potential • Enhanced M1s while awakened with great CC, AoE, and range | • Vulnerable to range skills • No gap-closing skills while awakened |
– Renji Variation – Renji Abarai [TYBW] | • All skills have CC, block breaking, and super/hyper armor • Great combo potential • High damage | • Only one gap-closing skill in a melee-oriented kit • No disengage options |
Jonathan Joestar | • Very balanced kit • Decent combo potential • Several disengage and spacing options • Strong normal damage | • Fully solos-oriented kit with just one AoE skill • Low damage while awakened |
Jotaro Kujo | • Well-rounded kit with CC, gap-closes, and disengage • Great combo potential • Powerful ultimate time stop | • Small AoE • No range options |
– Jotaro Variation – Jotaro Kujo [Part 4] | • A lot of CC skills with solid combo potential • High damage ultimate skill • Strong disengage | • Lack of range options and gap-closing abilities, making him vulnerable to poke and range |
Tanjiro Kamado | • High mobility with a lot of gap-closing options • Great combo potential • Decent AoE but more fitting for solos | • No disengage options • Lack of range in normal |
– Tanjiro Variation – Giyu Tomioka | • Upgraded counter-evasive • Excellent combo potential • Full mobility kit with decent AoE, CC, and a faint • Powerful ultimate skill that grants a range of buffs | • Lack of disengage • No super/hyper armor moves |
Inosuke Hashibira | • Well-balanced kit with gap-closes, CC, and disengage • Most skills apply a bleed effect • Decent AoE • High combo potential | • No range options • Heavily solos-oriented but decent in pubs because of his escape options |
Izuku Midoriya | • Great combo potential with a lot of AoE, CC, and gap-closing skills • Several disengage options • Very strong ultimate skill | • Only one ranged skill • Telegraphed skills and only one armored ability in normal |
Shoto Todoroki | • High zoning and disengagement ability • Utility that unlocks high-damage skills • A lot of AoE and range options with CC | • Low damage while cold • Close to no combo potential |
Yuji Itadori | • Enhanced M1’s • Great mobility and CC • Extremely powerful ranged AoE kit while awakened • Powerful ultimate skill that is almost unavoidable | • Limited AoE and disengage while in normal • Relies on successful quick-time events for maximum damage |
Saitama | • Strong disengage and punish against melee • Decent combo potential • Powered up M1’s and full AoE kit while awakened • Strong ultimate that is also a stun break | • Vulnerable against range skills while in normal • Low amount of super/hyper armor moves |
Guts | • Excellent gap close options, good CC, and an almost full AoE kit • Utility skill that lets you switch between ranged skills • Enhanced M1s while awakened and a death ward passive • Excellent combo potential | • Not a single skill with super/hyper armor |
Now that you’ve gone through our tier list and learned which characters to use for which mode in Shonen Unleashed, the only thing that is left for you to do is start working on your combos!
For more guides, including the complete list of controls and the official SU Trello link, visit the Shonen Unleashed section on our website.
Published: Nov 12, 2024 02:29 am