Just do Help! I’m A Fish!: The Game
Despite a little bit of wee coming out whenever I get too deep, I really do like Unknown Worlds’ early access survival game Subnautica. Until now, the development team have been debating over how exactly they’ll handle the game’s story. They were unsure whether to have an actual scripted story campaign, or just make a sandbox and allow for players to do their own thing.
Well with the hiring of game narrative writer Tom Jubert, that decision may have finally been made.
You may not have heard of him, but he’s helped shape some of the best stories in games: Binary Domain, The Talos Principle, The Swapper, Driver: San Francisco, the Penumbra series, even FTL: Faster Than Light. He’s done quite a lot of really good work up to now, and it’s been confirmed Subnautica is next on his list.
In a blog post written by Jubert, what he’s actually going to be doing with Subnautica is explained. Most of it is currently figuring out how he’ll fit into the development of the game and hammer out some more lore for the world.
However, he also confirmed we’ll be seeing at least the first 40 minutes of the game get a proper script too:
“I am developing in parallel a practical in-game script for the first 40 minutes or so of gameplay, potentially to include in a future game update as a way to test the water for the direction we’re taking, and share some of our work with the players.”
I’m interested to see where they go with this. The game’s development has been very open to suggestions from the community so far, so seeing how that works with someone writing the game’s story will certainly be interesting.
Project Announcement: Subnautica [Plot is Gameplay’s Bitch]