With the start of WoW: The War Within Season 1, 8 new dungeons officially become part of the seasonal rotation for Mythic+ content. As with every expansion, these 8 dungeons will rotate with each season. Here is the full World of Warcraft: The War Within Season 1 Dungeons rotation you can look forward to running with the start of the new season.
All 8 The War Within Season 1 Dungeons
As with every new season in World of Warcraft, Season 1 of The War Within will feature eight dungeons as part of its seasonal rotation. Season 1 continues with the new seasonal cadence of four current expansion-specific dungeons, and four dungeons from previous expansion. The complete Season 1 rotation features 4 The War Within dungeons, 1 Cataclysm dungeon, 1 Battle for Azeroth dungeon, and 2 Shadowlands dungeons. Here are all 8 The War Within Season 1 dungeons:
- Ara-Kara, City of Echoes (The War Within)
- City of Threads (The War Within)
- Grim Batol (Cataclysm)
- Mists of Tirna Scithe (Shadowlands)
- Siege of Boralus (Battle for Azeroth)
- The Dawnbreaker (The War Within)
- The Necrotic Wake (Shadowlands)
- The Stonevault (The War Within)
This means that looking to the future, Season 2 of The War Within will feature The Rookery, Priory of the Sacred Flame, Cinderbrew Meadery, Darkflame Cleft, and four other dungeons from previous WoW expansions.
What are the M+ affixes in The War Within Season 1?
With WoW The War Within, Blizzard once again changed how the seasonal M+ affixes work. For starters, each weak all M+ keys will start with one of four Xal’atah’s Bargains, rotating each week. The four Xal’atath’s Bargain affixes are:
- Xal’atath’s Bargain: Ascendant – Ten orbs appear every minute while in combat that must be interrupted, purged, knocked, or crowd controlled.
- Xal’atath’s Bargain: Devour – Players are periodically afflicted with a heal absorb while in combat.
- Xal’atath’s Bargain: Oblivion – Crystals spawn and move toward an enemy while in combat.
- Xal’atath’s Bargain: Voidbound – Void Emissary spawns while players are in combat and buffs enemies.
Once you reach +4 for the key, either Foritifed or Tyrannical is applied. Then, at +7, Challenger’s Peril becomes active which causes deaths to cost 3x more time. This means a death will remove 15 seconds from your timer, as opposed to 5 seconds. At +10, the other affix that wasn’t applied at +4 becomes active, meaning both Fortified and Tyrannical are now enabled. Finally, at +12, Xal’atath’s Guile activates, which removes all benefits from Xal’ath’s Bargains, and increases all enemies HP and damage by 20%.
Published: Sep 10, 2024 01:32 pm