The best stages of fighting games transport us to an exciting arena. It could be a stunning wilderness, a ruckus crowd, or an ancient temple. What’s most important is how they set the tone of the fight and if the intractable nature of the stage is well suited to a fighting game. Let’s hear the roar of the crowd and get stuck in on what makes an exciting fighting game stage.
The stunning setting from stages of fighting games
Arguably, the most important element is the graphics of each stage. There’s always a balance between being too simple and too distracting. For example, I hate it when pro fighting game players always pick the plain white training stages during EVO or local meetups that take me out of the experience. On the other side of the coin, Super Smash Bros. Ultimate‘s Final Destination has way too much going in the background that keeps me off focus.
The best fighting game stages have enough flair to be entertaining but not too still to the point of boredom. Duomo di Sirio is one of my favorites from Tekken 7, for example. There’s not a lot going on in the background, but there’s an elegance to the European-inspired setting. There are sculptures in the background and illustrative architectural touches that make it stand out. As the battle continues, you can punch your foe off the balcony, giving a more dynamic feel to the fight. The stage’s music is also exhilarating.
Bustling or serene, fighting game stages can fit different qualities
Additionally, the best stages show the environment’s culture perfectly. Street Fighter 2‘s Shopping District depicts a bustling Chinese market. There’s a cyclist rolling down beside the fight as a chicken flaps its wings inside a cage, a woman is washing her hands in a bowl, and meat is hung up by hooks. To give a more recent example, Street Fighter 6‘s Fete Foraine presents a stunning Parisian night. The Eiffel Tower is glowing in the background of a market filled with a clown, food stalls, and a spinning ride. There are also people enjoying their food on red and white cloth tables. Capcom does a great job of detailing its stages with all sorts of references and cultural reflections of each environment.
If you want a stage that’s more serene, take a look at Genbu Temple, also in Street Fighter 6. It’s not populated with onlookers to the fight, but the slight monochromatic styling of the stage next to the pink blossom trees is so striking. Awesome stages can take different forms.
Cinematic stages
NetherRealm’s recent fighting game output has provided interactive stages. They’re cool because your environment presents a new layer of strategy to each bout. In Injustice: Gods Among Us, you’re able to bounce off a car’s hood to get out of the corner or ride a motorcycle into your opponent in Wayne Manor. There’s even the option to smash The Joker’s face into the car. You can also launch your opponent out of the arena with an impressively detailed cinematic cutscene.
Meanwhile, Dragon Ball FighterZ impresses anime and fighting game fans alike with its thrilling animations that seem ripped straight from the show. One critical element of the stages in this game is how they can crumble around you. If you use a powerful ability, the environment is wiped out, adding believability to the intense cutscenes that play beforehand.
The music
While some games focus more on the character themes nowadays, each stage’s music is important in capturing excitement in a fanbase. While Jin and Heihachi are simply fighting on a shallow ocean floor and nothing else, the “Infinite Azure” track is spectacular. The beats are addicting and maintain an intense tempo, but there remains a calm tranquil tone that’s refreshing to listen to. It features a few surprises in the composition, like a heavier emphasis on the percussion mid-song. Without this music, it would be a dull yet beautiful stage to fight in.
Going back to Dragon Ball FighterZ, “West City” retains the upbeat yet heavy stakes of battle. The deep bass, strings-focused melody, and then the horns all make for an epic theme while you’re fighting against the likes of Tien, Cell, and Goku. While the environments show an accurate recreation of West City from the anime, the music truly makes it a fantastic stage I go back to over and over again.
You cannot talk about great fighting game stage music without mentioning “Jazzy NYC” from Street Fighter III: Third Strike. The deeper cymbal section at the beginning represents a hip-hop energy as you enter New York City. The theme is lively and has you bobbing your head up and down. The jazzy saxophone-like MIDI has an amazing solo in the middle of the song that just exudes energy. It’s one of, if not the, most popular stage theme in Street Fighter history. If the music is right, it will emphasize the stage’s vibe perfectly.
What are your favorite fighting games stages?
There are so many fantastic fighting game stages out there. I personally have a soft spot for PlayStation All-Stars Battle Royale‘s novelty approach to mixing two games into one area, like God of War and Ratchet & Clank in Metropolis. There’s also the majesty of Tekken 5‘s Moonlit Wilderness with its gorgeous moonlit sky and flowers that glow from its light; it has an epic theme with it, making this stage the ultimate package. What are your favorite fighting game stages?