Max and Bill attempt to describe procedural generation
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Of all the games we saw at E3, No Man’s Sky is probably the most difficult to describe without sounding like we just came down from a mescaline trip. A procedurally-generated universe filled with millions of planets? Each with new and unique flora and fauna? Spaceships that shoot lasers? This is definitely a high concept game. Hopefully, the final product delivers, because it sounds cool as hell.
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Published: Jun 18, 2014 11:00 pm