Vampire Survivors developer Poncle has released a surprise update to the popular game, titled Space-54. The update adds new content and a ton of bug fixes and optimizations for the already existing content. Here are the full Vampire Survivors Space 54 update version 1.9 Patch Notes.
What new content is in Vampire Survivors Space-54 Update?
Here is all the new content that was added in the v1.9 Space-54 update for Vampire Survivors.
- 7 New EXTRA Achievements
- 1 New bonus Stage
- 2 New Characters
- 4 New Weapons (of which 2 Evos)
- 1 New Relic
To unlock the Pako Battiliar weapon, you must defeat a total of 161,616 Bats. If you evolve the weapon by using a Max Level Hollow Heart, you unlock the Bat Robbert character.
As for the actual Space-54 update, if you collect 5 Gold Fingers you unlock Space 54. Use the new Phas3r weapon and get it to Level 7 and evolve it using a Max Level Empty Tome. Survive for 18 minutes in Space 54 and you can find and collect the Brave Story Relic. Survive 20 minutes and you will unlock the Space Dude character.
New Stage: Space 54
Plain bonus stage with plenty of items and odd enemies. The walls stop blocking movement at 11 minutes.
New Relic: Brave Story
Allows to choose Random Level Up choices in Stage Selection. Currently selectable only before starting a run.
New Weapon: Phas3r & Photonstorm
Can be picked up in Space 54, and unlocked for every other run by leveling it up to Level 7. For the base version, Area only affects size horizontally. The evolution fires at least x2 projectiles than the base version, occasionally x5 when dealing a critical hit.
New Weapon: Pako Battiliar & Mazo Familiar
Can be unlocked anytime just by killing 161,616 of bats, across any amount of runs. It fires additional times when the owner receives damage or loses a shield. The evolution fires more projectiles and deals bonus damage depending on the current Max Health bonus of the owner.
New Character: Space Dude
Fast character that starts with Phas3r. Also has a special ability that fires all weapons regardless of their Cooldown every few seconds. The cooldown of this ability is affected by the Cooldown stat.
New Character: Bat Robbert
Slightly tanky character that starts with Pako Battiliar. Also has a special ability: when falling below 20% health, he gains +16 MaxHP (max +400) and recovers 30% health. This ability recharges every time the character is fully healed.
Full Vampire Survivors 1.9 Patch Notes
Here are the rest of the bug fixes and optimizations in Vampire Survivors Patch 1.9:
- Optimisation for spawning of gems and coins
- Optimisation for weapons that interact with pickups (Gatti Amari, Vicious Hunger, etc.)
- Fixed red XP gems sometimes flying away and taking forever to come back
- Fixed Coffins not spawning if the corresponding character had been unlocked via a spell
- Fixed Crimson Shroud not triggering retaliation damage
- Fixed a layering issue with CosmicEgg enemy
- Fixed merchant alignment upon multiple opens
- Fixed some particle emitters leaving gaps
- Fixed collision shape of Valkyrie Turner
- Fixed bought weapons in Adventures that wouldn’t always level up in the same run they had been bought
- Fixed multiple evos of the same weapon appearing in treasure chests when only one should be present
- Fixed some animations going at insane speed on certain monitors
- Fixed Victory Sword not instant-killing some reapers that should have been weak to it
- Fixed text scaling sometime being off in Stage Selection
- Fixed display of secret characters sometime showing question marks when they shouldn’t
- Fixed timing of events tied to music in Gallo Tower, Astral Stair, Eudamonia Machine
- Fixed “Show Guides” option resetting after every run
- Fixed The Directer sometime not getting counted as defeated in the Bestiary
- Tentative fix for Linux launch issue and missing Steam Overlay
- [MOONSPELL] Fixed time limit in Adventure Chapter 5
- [FOSCARI] Fixed Arcana XIX – Heart of Fire sometimes not applying to Prismatic Missile
- [FOSCARI] Optimisation for Shadow Servant at high Amount
- [FOSCARI] Fixed Je-Ne-Viv’s World Eater’s offset
- [EM] Fixed Mini Impostor and Impostongue appearing as level up options when they shouldn’t anymore
- [EM] Fixed the medical scan not clearing its projectiles when the character dies
- [EM] Fixed interaction between Just Vent and Pentagram triggering errors
- [EM] Fixed Magnet bonus from Paranormal Scan being 10 times smaller than it should have been
- [EM] Fixed white box shown on some maps while in Adventures
- [MOBILE] text sizes on portrait when opening grimoire adjusted
- [MOBILE] fix missing options button on fresh save in portrait
- [MOBILE] fix jumping characters on ascension mobile window
- [MOBILE] fix for merchant screen layout on some screen resolutions
- [MOBILE] fix for Ascension animation moving parts of the UI
- [MOBILE] fix an issue for spells sometimes not working on Android
- Other minor bugfixes, tweaks, memory optimisations
- A lot of background work for accounts management and Cross-Save
- (x18) Pushing this change so [new game engine] stops bugging me
- (x6) Pushing this change because [new game engine] decided a feature was a bug