Free for the Hero Edition
[Update: The patch is now live, which brings a ton of balance updates along with the new DLC. You can find them below or read them here.]
Minecraft Dungeons launched back in May, and Mojang is teeing off its DLC strategy very soon.
On July 1, the first DLC pack, Jungle Awakens, is set to arrive. Naturally it’ll take place in…the jungle, featuring classic Minecraft cuteness (pandas) and terrifying enemies (the Jungle Abomination). In all it seems like a standard extra level to run, which should last you around 15-30 minutes each time you dive in. As a reminder, you can get the DLC free with the $30 Hero Edition, or opt for the “Hero Pass” for the standard/Game Pass version.
Mojang also promises a string of free updates for the game, which adds a new “Lower Temple” dungeon into the mix, as well as new items and balance changes. For 30 bucks (which gets you the announced DLC), that’s not too bad. Oh, and the game’s soundtrack just officially launched.
Between this and the recent Nether Update for the core game, Minecraft is still on a roll.
Minecraft Dungeons: Jungle Awakens [Minecraft]
New Features:
- Jungle Awakens
- The first DLC pack, Jungle Awakens, is available for purchase digitally on Windows, Xbox One, Nintendo Switch, and PlayStation™ 4
- A source of unbelievable power has crash-landed among the twisting vines of a distant, dangerous jungle. This mysterious power has spread its influence through vile vines, and now new terrors bloom – such as the Leapleaf and Whisperer
- Trek through three new missions that will take you to the heart of the jungle where you’ll find new weapons, armor, and artifacts. This journey is meant for the bravest of heroes, for all twisted vines and paths lead to the source of corruption: The Jungle Abomination. This beast must be dealt with to restore balance to the jungle, so strike true and move swiftly
- This pack is also available for players who have already purchased Minecraft Dungeons Hero Edition or the Hero Pass Upgrade. More details on Jungle Awakens can be found at aka.ms/JungleAwakensFAQ
- Lower Temple
- All players will be able to unlock this new secret mission and discover new loot!
- News
- The latest news for Minecraft Dungeons is now shown in the main menu
Changes:
- Obsidian Pinnacle
- Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode)
- Soul Siphon
- Made each soul collected respect your soul gather bonus
- Reduced amount of souls per pop a little
- Reduced chance a little
- Exploding
- Increased explosion radius by 50%
- Fire Aspect
- +100% damage
- Poison Cloud
- +50% damage
- Thundering
- +25% damage
- Pets
- Half HP
- 50% damage reduction
- Increased attack damage 10%
- Llama
- Increased attack speed 15%
- Iron Golem
- 25% more health
- Wolf
- Increased movement speed 15%
- Life Steal Aura
- Increased life steal 3% -> 6%
- Capped the damage on which life-steal is based to the actual health of the target
- Radiance
- Reduced radiance melee range to 750 (same as ranged)
- Fixed issue causing radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)
- Increased radiance ranged trigger chance to 20% -> 50%
- Leeching
- Increased healing 4/6/8% -> 5/7/9%
- Shockwave
- Increased damage 20 -> 35
- Increased projectile base speed by 13%
- Fixed missing notify
- Snowing
- Reduced stun duration of snowball 3s -> 2s
- Health/Speed Synergy
- Synergy now triggers on Lightning Rod and Corrupted Beacon when it is activated
- Soul Speed
- Max stack reduced from 100 to 5
- Increased speed bonus from 1% to 5%
- Increased duration from 2,3,4, to 3,5,7 seconds
- Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul == one stack)
- Anima Conduit
- Removed soul amount multiplier on soul collection
- Increased effect from 1/2/3% to 2/4/6% per visual soul collected
- Now triggers on any kill source
- Soul Gathering
- Reduced Soul Gathering on all gear 2->1
- Soul Gathering is now collected from all gear no matter what kind of kill it is
- All soul themed enchantments now give +1 Soul Gathering (added bullet point to UI)
- All soul themed permanent enchantments now increase the item’s natural soul gathering
- Increased soul bar max souls 50 -> 300
- Added error feedback to soul bar when you have too little souls
- Soul Knife
- Increased damage 40%
- Soul Scythe
- Increased range by about 20%
- Increased damage by 35%
- Increased splash multiplier 0.4 -> 0.75
- Soul Bow
- Increased ammo stack from 40 -> 50
- Harvester
- Increased cost 25 -> 40
- increased cooldown 1s -> 4s
- Max damage also effectively increased by 60% due to damage being DAMAGE PER SOUL
- Removed variable soul cost
- Corrupted Beacon
- Increased Cost 1 -> 2
- Added cooldown 2.5s
- Increased beam radius 150 -> 200 unreal units
- Increased damage by 100%
- Fixed bug causing the armor property bonus damage to be applied twice. (E.g. reduced damage bonus from Soul Robe compared to before)
- Fixed bug in soul cost which was making it not drain correctly
- Lightning Rod
- Increased cost 10 -> 15
- Added cooldown 2s
- Increased radius 300 -> 350
- Increased damage 30 damage per soul -> 60 damage per soul
- Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL
- Removed variable soul cost
- Soul Healer
- Increased cost 20 -> 50
- Increased cooldown 1s -> 5s
- Increased healing allies spark start speed 100% and acceleration 150%
- Healing per soul 10 -> 4
- Removed variable soul cost
- Torment Quiver
- Increased cooldown 1s -> 6s
- Increased soul cost 10 -> 30
- General Soul Gathering Changes
- Your non-soul item kills still give souls
- All your pet kills give souls
- All ally player kills where either the player or the kill is within 1200 range, you get souls too
- Number now shown in the HUD next to soul bar for changes to souls
- Soul Gathering bonus from armors reduced 100% -> 50%
Fixes:
- Crashes / Performance
- Fixed several crashes that could occur during gameplay and improved stability across all platforms
- Fixed a crash that could occur when joining an online game
- Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session
- Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads
- Potential fix for crash that occurs when there’s no proper audio device connected
- Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch
- Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen
- Fixed an infinite loading screen that could occur after joining another player’s session after reconnecting to Xbox Live while in a suspended state during single player gameplay
- Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen
- General
- Fixed some issues with Windows Store players receiving the “Unable to verify game ownership” error (MCD-1230)
- Added a notification when a player leaves the game during online multiplayer
- Fixed the game getting stuck in offline game when removing a second player from the main menu
- Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid (MCD-165)
- Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen
- Players are no longer able to send invitations or join themselves through the Xbox app
- Gameplay
- Fixed camera issues that could occur when players simultaneously jumped off a cliff
- Fixed Evokers spawning too many Vex
- Fixed dying on some ledges in Obsidian Pinnacle without falling off
- Fixed some sections of Camp that caused players to get out of bounds (MCD-457)
- Fixed players getting stuck in a pit on Squid Coast
- Players can no longer fall off the edge at the start of the secret Rune Room
- Players can no longer roll onto platforms in Cacti Canyon before they’re raised
- Arrows no longer auto-target dead mobs until their bodies disintegrate
- Fixed Redstone Golems not attacking players if attacked from a far distance
- Fixed an item duplication glitch
- Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer
- Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them
- Audio
- Fixed Witch potion bottle breaking sounds
- Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting
- Fixed sound effects for some artifacts not playing when encountering large groups of mobs
- User Interface
- The “Start Game” button on the main menu now defaults to the last selected mode
- Fixed missing characters in Korean localization the enchantment and brightness screens (MCD-1394)
- ‘Lobby Chest’ is now just called ‘Chest’
- Burning enchantment now has the proper description, stating that it “damages nearby enemies”
- Artifacts can no longer hover over weapon and armor slots on the Inventory screen
- Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD
- Fixed overlapping buttons on the main menu in non-widescreen resolutions
- Fixed corrupted Fireworks Arrow animation
- Power and level of consumable items no longer on the HUD in online multiplayer
- Fixed mob health bars get wider as the game progresses
- The friend list now updates properly after kicking a player
- Fixed the friend list automatically scrolling when clicking buttons or hovering the “Join” button
- The host of an online multiplayer game now always appears at the top of the player list