The Legend of Zelda: Twilight Princess HD nearly had Wiimote controls

This article is over 8 years old and may contain outdated information

I can deal without them

Recommended Videos

A few interesting tidbits came out of a Famitsu interview (translated by Nintendo Everything) for Legend of Zelda: Twilight Princess HD with the legendary Eiji Aonuma and assistant director Tomomi Sano.

For starters, they note how Nintendo contacted Tantalus, an Australian developer (who also ported Mass Effect 3 to Wii U), to handle the port. The team also considered using Wiimote controls, apparently all the way into the middle of the process, but the fact that the GamePad has gyro support ultimately swayed them. Aonuma compared GamePad traversal to using a smartphone to get to a destination on foot.

I’m always preaching for options, so a third control method would have been really sweet in addition to the GamePad and Pro Controller inclusions. But two is enough, and the GamePad is the best way to play it by far, so I’m okay with this choice.

Zelda [Famitsu via Nintendo Everything]


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Chris Carter
Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!