Dev shows more Project Zomboid Build 42 improvements now it’s ‘pretty much feature complete’
Tailoring, new animal movement patterns, and stability.
Tailoring, new animal movement patterns, and stability.
No zombies? Oh, no problem.
The more things change, the more they stay the same.
If forced to eat meat, there would be a sadness debuff.
Pressure gets to us all.
Eye candy? Yes, please.
One zombie survival game to rule them all.
Better performance across the board, but there’s a catch…
The sheep are coming, but so is the Modpocalypse.