Project Zomboid’s intercity wilderness is becoming a survival sandbox all of its own
No zombies? Oh, no problem.
No zombies? Oh, no problem.
The more things change, the more they stay the same.
If forced to eat meat, there would be a sadness debuff.
Pressure gets to us all.
Eye candy? Yes, please.
One zombie survival game to rule them all.
Better performance across the board, but there’s a catch…
The sheep are coming, but so is the Modpocalypse.