Starnaut

Starnaut trailer reveals roguelike full of explosions, coins, and endless enemies

Crim is back with a real space case.

If the debut trailer is anything to go by, chaos is on the menu for Starnaut. Developer Crim announced the spacey adventure for PC, with Early Access to kick off in February 2024. The roguelike action game has you playing as an astronaut on a solo space expedition that lands them in the multiverse. From there you’ll be blasting “endless incoming enemies” that can be deceptively cute and drop what seems to be an equally endless number of coins. 

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Check out a sample of the running, blasting, and frequently exploding gameplay in the debut trailer.

https://www.youtube.com/watch?v=qE1HGzTtvHg

Blaster master

The straightforward story sets up a world in which people launched Omega Rockets containing their memories and history before doomsday struck. The rockets ended up landing in the multiverse, though, so it’s up to Starnaut to find out if humanity can come back from the brink if all the rockets are returned. More importantly, doing so gives Starnaut an excuse to run around, fire off countless volleys, and collect coins for weapon and suit upgrades.

It all looks like utter madness. There are massive tentacles, floating panda bears, and a bunch of rockets ready to launch. Get all the Omega Rockets flying and launch along with the last one and you’ll take home the win, it seems. “Those enemies are not only hungry for you but YOUR KNUCKLE SANDWICH!!!,” the description reads. That’s a powerful bullet point, right there. 

If the name Crim sounds familiar, that’s because it’s Sawaki Takeyasu’s company. The director behind 2011’s El Shaddai: Ascension of the Metatron previously bought that game’s rights in 2013, and an HD remaster launched in 2021. Takeyasu is now enthusiastically tweeting about Starnaut, so we’ll have to see how it shapes up as we get closer to Early Access. 


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Image of Joseph Luster
Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.