Starfield’s hotly anticipated Creation Kit is now finally available

Now we’re getting somewhere.

Captain Petrov in Starfield.

Even though Starfield‘s had absolutely no shortage of mods from day one onwards, the game hasn’t had an official modding toolkit up, until its official release now. Bethesda has finally released its in-game Creations platform alongside the Shattered Space DLC showcase, and the Creation Kit is available as well.

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What this means, in effect, is that Starfield is now a full-featured sandbox modding platform in much the same way as Skyrim and Fallout 4 are. Dedicated modders now have access to a far more substantial range of tools and features allowing them to work on substantially more complicated mods. The fact that we’ve already had a major Starfield revamp mod months ago should help illustrate what sort of stuff is now on the horizon, I feel. But, of course, that’s just the start of it.

Starfield’s Creation Kit should open the modding floodgates at last

The official modding toolkit for Starfield is available for anyone to peruse via Steam. It’s part of a surprise content update for Starfield that’s been a very long time coming, as this is the longest a mainline Bethesda sandbox RPG has gone without an official modding toolkit out and about.

Up until now, modders couldn’t access the full breadth of customization and game-building features that were used to make Starfield in the first place. The release of the Creation Kit means this is no longer the case, however, and it should now be substantially easier to integrate complex, game-changing mods into the game.

This brings us to the second major aspect of the Creation Kit’s release, of course: the in-game Creations modding platform. While the majority of modders are bound to continue using services such as the Nexus mod hosting website, many will also use the Creations interface nestled within Starfield itself. This service allows modders to collaborate with Bethesda to sell mods for real-world currency, which is either neat or devious, depending on how you look at things.

The most important feature of Creations, however, is the fact that it’s also accessible on consoles, which means Xbox players can now install a more curated selection of mods in much the same way as PC players can. The gulf between Creations mods and Nexus mods is bound to grow wider as time goes on, mind, as Creations offerings do not get to use the Starfield Script Extender and other important modding tools, but that’s just how these things go.

Whatever the case may be, the modding floodgates are now fully open for Starfield, and who knows what type of player-made content might be on the horizon now.

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Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.
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