Slave Zero X

Slave Zero X reveals Switch launch date, post-game additions

Physical versions on the way this May.

Slave Zero X previously planned its Strider 2-style hack-and-slash action for Switch this spring, and now there’s a firm date in place. Following earlier console and PC releases, developer Poppy Works’ side-scroller hits Nintendo’s console on April 11, 2024. 

Recommended Videos

When Slave Zero X lands on Switch, it’ll be available in standard and deluxe editions, with the latter packing a custom Switch skin, soundtracks, and a trio of comic books from Ant Williams and Andy Lanning for those who want more of that sweet Slave Zero lore. There are also physical versions on the way for Asia and Japan on April 11, followed by the United States and Europe on May 17. 

There’s a new age-gated sizzle reel for Switch right here.

Slave Zero X
Screenshot via Ziggurat Interactive

Slash Dance

Beyond the Switch release, there’s one last challenge for players on all platforms. The devs are tossing in SovKhan 300, who will be available to face off against as post-game content for those who have bested the Crimson Citadel mode. Representing SovKhan in his “true ultimate form,” the addition will go live as a free update on consoles and PC alongside the Switch version.

Expanded language support is also on the way, timed nicely with the multi-platform launch in Asia and Japan. Starting on April 11, a patch will be deployed to add in support for Japanese, Simplified Chinese, Traditional Chinese, Korean, and Thai language options across all platforms. 

If you don’t feel like waiting until the Switch drop, Slave Zero X is currently available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and GOG. It’s quite good


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Joseph Luster
Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.