Resident Evil: Raccoon City finally gets a patch

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Remember three whole months ago, when Slant Six acknowledged that Operation Raccoon City had a ton of flaws? Well, it looks like a console patch is finally upon us that clears up a number of the terrible bugs that plagued the game.

The major changes involve improved matchmaking, and ally AI improvement (which should up the dumb as nails on-board AI). Gunplay has also been changed, with “improved aiming/fire accuracy”, but specifics have not been diverged into exactly what parameters are involved. Gameplay wise, you can now grab items while dashing, and take cover right after a dive.

While a patch is appreciated, does anyone else think this is too little too late? After all, there’s 2880 MSP ($36) worth of DLC on the marketplace, all of which seemed to have priority over these game breaking bugs.

RE: Patch [Capcom Unity] – Thanks Greg!

  • Improved matching. Easier to connect and added each user’s NAT info to main menu for easier troubleshooting.
  • Matchmaking from invites improved.
  • Ally AI improved
  • Enemy AI and responses improved
  • Adjusted various elements of weaponry, including ammo count, knockdown distance, weapon respawn times etc
  • Improved aiming/fire accuracy
  • Items can be picked up while dashing
  • Infinite CQC combo addressed (can’t string together endless attacks)
  • Players can take cover immediately following a dive
  • Also a fair number of bugs addressed

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Chris Carter
Managing Editor/Reviews Director
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!