Path of Exile Trial of the Ancestors 3.22.0b patch notes

Path of Exile (PoE) Trial of the Ancestors 3.22.0b patch notes

The biggest Path of Exile Trial of the Ancestors update is here, and these are the patch notes!

The new Path of Exile season, Trial of the Ancestors, has been out for almost a week now. Even though the league has received a few smaller updates and hotfixes since its release, it just got its biggest update yet.

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The 3.22.0b Hotfix for PoE primarily targets the league mechanic, Trial of the Ancestors. For the last week most have considered the league mechanic underwhelming and honestly not worth doing. The potential rewards have not been that great, and the actual mechanic itself is a bit challenging.

Thankfully, the patch notes seem to indicate that proper buffs and nerfs are now in place to make Trial of the Ancestors more worthwhile.

Here is the full list of Path of Exile Trial of the Ancestors 3.22.0b patch notes. You can also read the full patch notes on the Path of Exile forums.

Path of Exile 3.22.0b Hotfix patch notes

Trial of the Ancestors Improvements

  • Improved the scaling of rewards offered for higher rankings. Non-final matches now have a chance to offer rewards that can usually only be offered for the final match. The chance of this occurring slightly increases as the Tournament progresses, and also increases with your ranking.
  • The chance to be offered some of the more valuable reward outcomes has been increased.
  • Increased the stack size and stack size variance of Currency and Scarabs offered as rewards.
  • Divination Card rewards now have varying stack sizes, and the cards offered now improve as the rounds progress.
  • You can now be offered 3-5 of a random Tattoo from the relevant Tribe as a reward for the final match in a Tournament.
  • Enemy teams can no longer have more than one Titanic Shell Warrior.
  • The Rongokurai Tribe now Overwhelm 30% of Physical Damage Reduction (previously 50%).
  • Significantly lowered the Damage of Goliath of the Night’s Earthquake Skill.
  • Reduced the range of which Storm Conduit can use their Lightning Beam.
  • Lowered the damage from the Trawler’s Fish Trap Skill.
  • Players and Warriors that have been prevented from reviving for 10 seconds, through the Consuming Kunekune’s Spirit Consumption or Hinekora’s Horn’s Spiritual Capture Skills, now have a 10 second respite period where their revive cannot be prevented.
  • The Sunset Sage Warrior can now decide to channel on an enemy Ancestral Totem from further away.

Bug Fixes

  • Fixed a bug where skills that prevented reviving or increased revival speed could be applied to alive Players and Warriors in The Eye of Destiny.
  • Fixed a bug where you did not have a short Grace Period after reviving at your Ancestral Totem in The Eye of Destiny.
  • Fixed a bug where some early-rank Trial of the Ancestor rewards rarely failed to generate in Ruthless.
  • Fixed four instance crashes.

 


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Steven Mills
Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.