Capcom has released a fresh update for Dragon’s Dogma 2. In addition to some pretty healthy tweaks, they’ve also thrown in a casual mode in case you want a softer journey.
Actually, taking a look at casual mode, it doesn’t seem massively easier. Here are the defining features, as per the patch notes:
- Reduced inn fees for staying at an inn.
- Reduced price of Ferrystones.
- More difficult for weight carried to become “Heavy” or “Very Heavy.”
- Less Stamina expended when dashing outside of battle.
- Loss gauge will not increase when selecting “Load from Last Save” after the Arisen dies.
- Pawns will recover from dragonsplague without a “devastating calamity” occurring, even if the symptoms progress to a terminal stage.
That’s not nothing, but some of the tweaks are weirdly specific. It’s easier, but it’s not exactly dumbing things down to an unreasonable level. I wonder if there are less specific changes they aren’t telling us upfront, like a change in damage given/taken.
Speaking of oddly specific, the rest of the patch notes seem like that. A port crystal being added to Bakbattahl seems like the most exciting addition, since it will be a massive convenience. Aside from that, there are things like new idle animations and new items that can be traded with the Dragonforged. It’s nothing spectacular outside the new difficulty.
There are a lot of balance changes to vocations, as well. It’s a lot to take in, so I’m going to direct you to the patch notes again for the specific details. There are also a tonne of bug fixes. I didn’t notice very many issues when I played it back around its release, but this looks like a lot.
Dragon’s Dogma 2 is available now on PS5, Xbox Series X|S, PC. The described patch is available today.
Published: Sep 17, 2024 01:29 pm