In the middle of World Series of Warzone qualifying matches, Raven Software stepped in and nerfed a weapon that most competitors were using. Here is everything we know about the update.
On June 4, NA and EU qualifier matches started for the 2024 World Series of Warzone. During the first day of action, most players used the DG-58 LSW since the JAK Nightshade transforms the LMG into a lethal AR. In Season 3 Reloaded, The JAK Nightshade’s damage values, max damage range, and headshot multiplier were nerfed into the ground. However, those nerfs weren’t enough to knock the long-range meta weapon out of contention.
As a result, the Warzone development team decided to double down following the Season 4 update. Raven Software claimed, “the DG-58 LSW was a bit too dominant at range, so we have introduced a gradual damage falloff which keeps it competitive at those close-mid encounters, but now falls off slightly as you approach those long-range fights,”
World Series of Warzone competitors will likely use the MTZ-556, SOA Subverter, or Holger 26 following this patch.
Warzone June 4 update patch notes
General
- Warzone Rewards
- Under the Mode challenges, the Plunder challenge has been changed to “Complete 20 Plunder Games.”
Gameplay
- Medical Cabinets
- Perk Packs can now drop from medical cabinets.
- Precision Airstrikes
- Precision Airstrikes have been reverted back to their previous functionality prior to Season 4.
Weapons
DG-58 LSW
- Min Damage decreased to 22, down from 27.
- Max Damage Range decreased to 17.78 meters, down from 29.21.
- New Damage Ranges Added
- Near-Mid Damage set to 27
- Near-Mid Damage Range set to 30.48 meters.
- Mid Damage set to 25
- Mid Damage Range set to 45.72 meters.
MW3 June 4 update patch notes
UIX
- Bug Fixes
- While the Looping Killstreaks modifier is active (Season 4.0), the earn progress HUD widget will now reappear after earning the highest Killstreak.
- Corrected placeholder images in the Killstreaks and Equipment tabs of the Armory Unlocks menu.
- Addressed an exploit allowing Custom Mods to be saved with multiple Attachments equipped to a single category.
- Weekly Challenges menu now displays the correct Season 3 Camo name.
- Tokyo map now displays the correct name in the Combat Record.
Progression
- Critical Countdown DNA samples will no longer appear in Private Matches.
Maps
- Highrise
- Fixed an issue causing environmental explosives to occur in CDL and Ranked Play modes.
Modes
- Escort
- Joining a match in progress will no longer display an inaccurate timer.
- Infected
- Identity Theft Finishing Move now works as expected on Infected team members.
- Inaccurate Scores are no longer displayed when a match ends with few players.
- Fixed an issue causing matches to disconnect with a Connection Timed Out error.
- One in the Chamber
- Fixed an issue causing poor performance during the Final Killcam.
Weapons and attachments
Submachine Guns
- Superi 46
- Terminal V and Atoll-Z4 Suppressed Barrel Attachments now hide operator position from the minimap as intended.
Launchers
- RGL-80
- Decreased camera shake dealt to victims upon explosive damage by 60%.
Killstreaks
- Cluster Mine
- Fixed an issue preventing kills from contributing to Killstreak earn progress while the Streaks Earn Streaks modifier is active (Season 4.0).
- DNA Bomb
- Players using Scorestreaks now earn the DNA Bomb at 25 Kills, as expected.
Zombies
UIX
- Fixed an issue preventing Strike Team Operator customization after recruitment.
Gameplay
- Sergeant’s Beret companion will no longer shoot the Server during a Ground Station contract.
- DNA samples for the Critical Countdown Event can now be collected in Dark Aether Rifts.
- Addressed an exploit bypassing Stash size limits involving Elder Sigils.