Another Lethal Company update has arrived, and this one is full of interesting changes across the board. Version 60, also known as the Stuffy Update, introduces a new monster, interior, and several modifications to some existing features. Let’s check out the Lethal Company Version 60 patch notes released on August 17, 2024.
Everything new in Lethal Company Version 60
One of the highlights of Lethal Company’s version 60 update is the addition of a new interior that mainly appears on Offense, Dine, Vow, and Artifice. It initially appears as an abandoned factory, similar to the well-known facility interior, with the exception of an elevator leading into a basement and a slightly claustrophobic mineshaft system.
Another important feature from this update is the introduction of the Maneater, a weirdly adorable creature that initially appears harmless but quickly turns lethal. If this monster gets too upset, you and the rest of your group are doomed unless you can escape outside and to your ship quickly. You’ll know you’ve encountered this monster when you see a cute little guy run up to you or hear the creature crying off in the distance.
Alongside adding a new monster are some changes to pre-existing monsters, particularly the Coilhead. It’ll no longer chase you indefinitely and will instead enter a recharge phase after some time. It can also lose sight of you if you run out of its range and line of sight and have a harder time completing jumps than before. In short, the Coilhead got some nerfs.
Some other features added in this update are several new scrap pieces, a new opening cutscene, and a rare chance for the scrap on a moon to be the same type. Although the odds of this happening are low, there’s a possibility you’ll hop on a moon and find dozens of whoopee cushions, jars of pickles, or even gold bars if you’re lucky.
Full Lethal Company Version 60 update patch notes
- Removed the Kidnapper Fox (for now)
- Removed the Bog Crawler
- Removed the Goopy Goblin
- Made changes to the Dine entrance positions
- Changes to Coilheads:
- Coilheads now enter a recharge phase after chasing you for a certain distance.
- Coilheads can lose track of you after a long time of being out of range and line of sight.
- Coilheads cannot complete a jump as easily if they are spotted by a player while jumping.
- Made optimizations to Flowerman and Spore Lizard AI to prevent lag spikes when they avoid the player in large maps.
- Added the Maneater
- Added 7 or 8 new pieces of scrap
- Added a rare chance for every scrap spawned on a moon to be the same type
- Changed the wooden doors of the mansion to have a unique sound effect.
- Added the mineshaft interior.
- Slightly reduced the number of weather to be present on many different moons at once
- And more I can’t remember off the top of my head
Published: Aug 17, 2024 09:30 am