Lethal Company Version 47 The Challenge Moons patch notes

Weekly Challenge Moons have officially begun!

Lethal Company Version 47 Patch Notes

Even though it’s been available on a beta build branch for a few weeks, Lethal Company Version 47 has now been officially released. Update 47’s biggest feature is the introduction of Challenge Moons which adds some weekly competitive replayability to the game. Here are the full Lethal Company Version 47 The Challenge Moon patch notes.

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Lethal Company Version 47 Patch Notes

The biggest feature of Update 47 is the new Weekly Challenge Moons. Each week a random seed will be generated that is the same for all players that week. The profit you make at the end of your challenge day when playing on the Weekly Challenge Mode will be recorded and uploaded to a leaderboard so you can compare your success in the challenge mode with your friends. Here are the full details about the Weekly Challenge Moons:

  • Added replayable challenge moons
  • These are weekly moons that use the same random seed for everyone, based off the current week using the UTC time zone. The profit you make at the end of the challenge day will be uploaded to a leaderboard so you can compare your efficiency to your friends.
  • The challenge moons also have randomly generated names, increased amounts of scrap, random starting credits, and other randomly tweaked properties.
  • The point of this is less for competition and more to give us all a shared experience. It will also give even the most seasoned employees a challenge; I have no idea what moons will be generated for the months to come, but some of them will surely be crazier than others.
  • If you’re using a modded client, turn off all mods to guarantee you get the same moon as everyone else.
  • Position of random lightning strikes, the destination of the inverse teleporter, contents of gift boxes, and the precise positions of scrap items are now deterministic and based off the random seed.

Server Tags, New Hallway, and Enemy changes

Server Tags have been added to public lobbies, which allow you to type in exactly which tag you’re looking for and filter servers created with that tag. For example, you can search for servers using the new Weekly Challenge Mode.

A new type of hallway has also been added to the factory map type. The developer plans to add more rooms and variety to current indoor map types as opposed to creating all-new map types.

Finally, some changes have been made to the existing enemies. Here are those changes:

  • The thumper’s movement has been reworked so its animations and acceleration should be more consistent.
  • The thumper speeds up slightly faster after being hit, but its turn speed drops off more reliably when it reaches high speed.
  • The bunker spider now becomes slightly faster when it is almost dead.
  • The bunker spider’s webs have a slightly larger collision radius.
  • The forest giant is more likely to leave the ship alone after chasing a player near it.
  • Slightly increased the audible range of the coilhead’s footsteps.
  • Made nutcrackers able to move slightly while aiming
  • They only do this if they’ve fired at the same person several times
  • Made the jester take longer to begin cranking

Also, a new journal entry has been added as well some continuity changes were made to the Bunker Spider.

Additional Bug Fixes

Finally, there were some bug fixes added in Lethal Company Update 47 as well. Here are all the fixes in Version 47:

  • Fixed an issue introduced in the previous version where landmines instantly exploded when touching them, rather than waiting for players to step off.
  • Made shovel collisions more consistent; you can now hit enemies around corners and nearby objects without it blocking the shovel.
  • Fixed an issue which occurred when the masked enemy was interrupted while converting a player, which could result in the player becoming stuck or unable to move their mouse and sync position to other players
  • Prevented a case where the masked enemy could create dozens of duplicates of the same player if that player was somehow not allowed to die, resulting in chaos
  • Fixed an issue where items were incorrectly considered as being off the ship by the host if a player walked on the ship with them and didn’t drop them (and vice-versa).
  • Spray paint should now always disappear from the moon when you enter orbit
  • Items from gift boxes should always stay on the ship when it moves
  • Prevented a case where players could take the same item out of a gift box infinite times if it somehow was not able to be despawned
  • Decreased the chance of gift boxes to spawn and removed Christmas decor from the item ship. The old item ship music is back.
  • Fixed an issue where placing the extension ladder in the cupboard and then moving it would cause the ladder’s colliders to become enabled even when holding them, which resulted in erratic movement.

That is all of the Lethal Company Version 47 The Challenge Moons patch notes, which is looking like an overall solid update. Weekly Challenge Moons will add a ton of replayability, and the ability to search servers via tags will allow players to find exactly the kind of server they are looking for.

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Steven Mills
Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.
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