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Tripwire Interactive’s Killing Floor series has always been a strictly cooperative affair. Grab some buddies, put a few bullets in some monsters, drink a beer or two, and walk away with a grin on your face. Starting today with Killing Floor 2‘s Revenge of the Zeds update, things are going to get much less friendly.
A new Versus Survival mode allows six people to play as Zeds and try to kill six humans. While on the Zed team, players will randomly spawn as one of the monsters. The Zeds each have their own movesets and some have new abilities that aren’t implemented in the standard survival mode, like the Siren’s power to trap humans in a vortex scream. As of right now, only short games (four waves) are available, and it isn’t entirely balanced. Tripwire wants to use Early Access players’ feedback to determine the direction this mode should go in, so there are probably already exploits and overpowered abilities.
Since Sharpshooter is on its way, Tripwire has also released the first two class weapons (lever action rifle and crossbow) so that people can try them out early and offer suggestions as development continues. The new Prison map is also out and ready to be coated in viscera. There are a ton of other changes, like a new 9mm sound (yesss), 60% faster weapon switching, a crafting system that allows you to break down and synthesize cosmetic items, and no more permanently raged Fleshpounds and Scrakes towards the end of the wave. What I’m most excited about is the new system that will allow the developer to implement balance changes more easily. The full changelog is at the bottom of this post.
I’ve played one match of Versus, and it seems like fun so far! Since most of my classes are high level, I felt a little too powerful when fighting Zeds, especially as a Firebug. That microwave gun seems unfair, but I’m not going to lie to you and say that it wasn’t exciting to melt other folks.
New PVP Gamemode – Versus Survival
New Map – Prison
with new map achievements
New Offperk Weapons – Sharpshooter perk and remaining weapons will follow
LAR
Crossbow
Live Update system
This will allow us to update many game values for game balance without shipping a new client or server build
Game Conductor System
The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
On HoE difficulty, the GC only throttles up from the baseline, never below
Item Crafting System
Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
Craft Weapon Skins or Cosmetic Accessories
10 Common Material > 1 Uncommon Item
10 Uncommon Material > 1 Rare Item
10 Rare Material > 1 Exceptional Item
10 Exceptional Material > 1 Master Crafted Item
Over 70 new community workshop items shipped in the following new Supply Crate and USB series
Horzine Supply Crate | Series #3
Horzine Supply Crate | Series #4
Horzine Supply Crate | Series #5
Horzine Supply Crate | Series #6
Tactical Horzine Encrypted USB
Predator Horzine Encrypted USB
Emergency Issue Horzine Encrypted USB
Street Punks Horzine Encrypted USB
Horzine First Encounter Encrypted USB
VS Survival Additions
Added the ability to play as Zeds (Part of Vs Survival)
Alpha Clot
Slasher Clot
Gorefast
Bloat
Husk
Crawler
Stalker
Siren
Scrake
Fleshpound
Patriarch
Alpha Clot abilities
Slashing Attack
Grab
Commanding Shout (Roar)
Slasher Clot abilities
Slashing Attack
Heavy Attack
Roll
Leap
Gorefast abilities
Light Attack
Heavy Attack
Area of Effect Attack
Bloat abilities
Slashing Attack
Puke
Lay Mines
Husk abilities
Cannon
Flamethrower
Melee Attack
Suicide
Crawler abilities
Light Attack
Heavy Attack
Suicide
Leap Attack
Stalker abilities
Light Attack
Heavy Attack
Dodge
Siren abilities
Scream
Vacuum
Bite
Scrake abilities
Light Attack
Heavy Attack
Whirlwind
Fleshpound abilities
Light Attack
Heavy Attack
Rage Mode
Patriarch abilities
Melee Attack
Chain Gun
Tentacle Grab
Missile Strike
Heal
Mortar Barrage
General
Third person character animations should now look better when characters are looking about and aiming
Headshots now impart force on the ragdoll from the direction of the blow
All Zed attacks impart some force to players
Removed recoil kick when jumping and firing (does not affect boomstick jumping)
New Crate and USB opening animations and rarity sound fx
Weapon Skin Icons have been re-worked
Players can now equip weapon skins directly from the new item UI
Depth of Field has been added to the gear menu
New 9mm sounds
Revised gamepad controls
Adding alternative gamepad control presets (Default – 0, Quick Draw – 1 , Jumper – 2, Southpaw – 3: not named ingame yet)
UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
Players will now drop their best weapon on death if the weapon they have out cannot be dropped
Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
Flashlight brightness has been tuned
Items purchased from the ZedConomy Store are now tradeable, but not marketable.
Welder removed from the weapon selection menu – now only available from the prompt to bring up welder at door – This should allow players to select the healer more reliably
General optimization pass, some users may notice performance gains
Balance
Increased speed of AA12 elite reloads
Decreased cost of AA12 (1700 > 1500)
Increased speed of equip and putaway for welder
Increased speed of equip and putaway for healer by 2x
Speed of healing others and yourself has been increased
Increased speed of equip and putaway of all weapons by 60%
Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
Possible fix for “Phantom Projectiles” issue with projectile weapons
Fixed some issues with the Husk sprinting animations
Fixed some spectating UI issues
Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
Fixed Berserker attack speed UI display
Possible fix for trader not filling ammo when you only need a few bullets
Fixed an issue where you could stand on top of dosh bling
Fixed some issues with FLEX on KF-VolterManor
Fixed some pathing issues in the Birthday room of KF-Bioticslab
Fixed some issues with rarity and conditions of weapon skins
Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
Fixed an issue where you couldn’t break zed limbs in real time
Known Issues
You cannot parry player controlled zeds in Versus
May be some clipping issues with some of the new cosmetics
May be some pathing issues with KF-Prison
SDK/Mod Workshop
Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX: We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Special note on Versus Survival: Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)
New Languages Supported Thanks to Steam Translation:
Czech
Danish
Hungarian
Portuguese
Turkish
Ukrainian
Patch Notes:
New PVP Gamemode – Versus Survival
New Map – Prison
New Map achievements
New Offperk Weapons – Sharpshooter perk and remaining weapons will follow
LAR
Crossbow
Live Update system
This will allow us to update many game values for game balance without shipping a new client or server build
Game Conductor System
The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
On HoE difficulty, the GC only throttles up from the baseline, never below
Item Crafting System
Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
Craft Weapon Skins or Cosmetic Accessories
10 Common Material > 1 Uncommon Item
10 Uncommon Material > 1 Rare Item
10 Rare Material > 1 Exceptional Item
10 Exceptional Material > 1 Master Crafted Item
Over 70 new community workshop items shipped in the following new Supply Crate and USB series
Horzine Supply Crate | Series #3
Horzine Supply Crate | Series #4
Horzine Supply Crate | Series #5
Horzine Supply Crate | Series #6
Tactical Horzine Encrypted USB
Predator Horzine Encrypted USB
Emergency Issue Horzine Encrypted USB
Street Punks Horzine Encrypted USB
Horzine First Encounter Encrypted USB
VS Survival Additions
Added the ability to play as Zeds (Part of Vs Survival)
Alpha Clot abilities
Slashing Attack
Grab
Commanding Shout (Roar)
Slasher Clot abilities
Slashing Attack
Heavy Attack
Roll
Leap
Gorefast abilities
Light Attack
Heavy Attack
Area of Effect Attack
Bloat abilities
Slashing Attack
Puke
Lay Mines
Husk abilities
Cannon
Flamethrower
Melee Attack
Suicide
Crawler abilities
Light Attack
Heavy Attack
Suicide
Leap Attack
Stalker abilities
Light Attack
Heavy Attack
Dodge
Siren abilities
Scream
Vacuum
Bite
Scrake abilities
Light Attack
Heavy Attack
Whirlwind
Fleshpound abilities
Light Attack
Heavy Attack
Rage Mode
Patriarch abilities
Melee Attack
Chain Gun
Tentacle Grab
Missile Strike
Heal
Mortar Barrage
General
Third person character animations should now look better when characters are looking about and aiming
Headshots now impart force on the ragdoll from the direction of the blow
All Zed attacks impart some force to players
Removed recoil kick when jumping and firing (does not affect boomstick jumping)
New Crate and USB opening animations and rarity sound fx
Weapon Skin Icons have been re-worked
Players can now equip weapon skins directly from the new item UI
Depth of Field has been added to the gear menu
New 9mm sounds
Revised gamepad controls
Adding alternative gamepad control presets (Default – 0, Quick Draw – 1 , Jumper – 2, Southpaw – 3: not named ingame yet)
UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
Players will now drop their best weapon on death if the weapon they have out cannot be dropped
Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
Flashlight brightness has been tuned
Items purchased from the ZedConomy Store are now tradeable, but not marketable.
Welder removed from the weapon selection menu – now only available from the prompt to bring up welder at door – This should allow players to select the healer more reliably
General optimization pass, some users may notice performance gains
Balance
Increased speed of AA12 elite reloads
Decreased cost of AA12 (1700 > 1500)
Increased speed of equip and putaway for welder
Increased speed of equip and putaway for healer by 2x
Speed of healing others and yourself has been increased
Increased speed of equip and putaway of all weapons by 60%
Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
Possible fix for “Phantom Projectiles” issue with projectile weapons
Fixed some issues with the Husk sprinting animations
Fixed some spectating UI issues
Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
Fixed Berserker attack speed UI display
Possible fix for trader not filling ammo when you only need a few bullets
Fixed an issue where you could stand on top of dosh bling
Fixed some issues with FLEX on KF-VolterManor
Fixed some pathing issues in the Birthday room of KF-Bioticslab
Fixed some issues with rarity and conditions of weapon skins
Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
Fixed an issue where you couldn’t break zed limbs in real time
Known Issues
You cannot parry player controlled zeds in Versus
May be some clipping issues with some of the new cosmetics
May be some pathing issues with KF-Prison
SDK/Mod Workshop
Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX: We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Special note on Versus Survival: Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)
New Languages Supported Thanks to Steam Translation:
Czech
Danish
Hungarian
Portuguese
Turkish
Ukrainian
New PVP Gamemode – Versus Survival
New Map – Prison
with new map achievements
New Offperk Weapons – Sharpshooter perk and remaining weapons will follow
LAR
Crossbow
Live Update system
This will allow us to update many game values for game balance without shipping a new client or server build
Game Conductor System
The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
On HoE difficulty, the GC only throttles up from the baseline, never below
Item Crafting System
Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
Craft Weapon Skins or Cosmetic Accessories
10 Common Material > 1 Uncommon Item
10 Uncommon Material > 1 Rare Item
10 Rare Material > 1 Exceptional Item
10 Exceptional Material > 1 Master Crafted Item
Over 70 new community workshop items shipped in the following new Supply Crate and USB series
Horzine Supply Crate | Series #3
Horzine Supply Crate | Series #4
Horzine Supply Crate | Series #5
Horzine Supply Crate | Series #6
Tactical Horzine Encrypted USB
Predator Horzine Encrypted USB
Emergency Issue Horzine Encrypted USB
Street Punks Horzine Encrypted USB
Horzine First Encounter Encrypted USB
VS Survival Additions
Added the ability to play as Zeds (Part of Vs Survival)
Alpha Clot
Slasher Clot
Gorefast
Bloat
Husk
Crawler
Stalker
Siren
Scrake
Fleshpound
Patriarch
Alpha Clot abilities
Slashing Attack
Grab
Commanding Shout (Roar)
Slasher Clot abilities
Slashing Attack
Heavy Attack
Roll
Leap
Gorefast abilities
Light Attack
Heavy Attack
Area of Effect Attack
Bloat abilities
Slashing Attack
Puke
Lay Mines
Husk abilities
Cannon
Flamethrower
Melee Attack
Suicide
Crawler abilities
Light Attack
Heavy Attack
Suicide
Leap Attack
Stalker abilities
Light Attack
Heavy Attack
Dodge
Siren abilities
Scream
Vacuum
Bite
Scrake abilities
Light Attack
Heavy Attack
Whirlwind
Fleshpound abilities
Light Attack
Heavy Attack
Rage Mode
Patriarch abilities
Melee Attack
Chain Gun
Tentacle Grab
Missile Strike
Heal
Mortar Barrage
General
Third person character animations should now look better when characters are looking about and aiming
Headshots now impart force on the ragdoll from the direction of the blow
All Zed attacks impart some force to players
Removed recoil kick when jumping and firing (does not affect boomstick jumping)
New Crate and USB opening animations and rarity sound fx
Weapon Skin Icons have been re-worked
Players can now equip weapon skins directly from the new item UI
Depth of Field has been added to the gear menu
New 9mm sounds
Revised gamepad controls
Adding alternative gamepad control presets (Default – 0, Quick Draw – 1 , Jumper – 2, Southpaw – 3: not named ingame yet)
UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
Players will now drop their best weapon on death if the weapon they have out cannot be dropped
Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
Flashlight brightness has been tuned
Items purchased from the ZedConomy Store are now tradeable, but not marketable.
Welder removed from the weapon selection menu – now only available from the prompt to bring up welder at door – This should allow players to select the healer more reliably
General optimization pass, some users may notice performance gains
Balance
Increased speed of AA12 elite reloads
Decreased cost of AA12 (1700 > 1500)
Increased speed of equip and putaway for welder
Increased speed of equip and putaway for healer by 2x
Speed of healing others and yourself has been increased
Increased speed of equip and putaway of all weapons by 60%
Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
Possible fix for “Phantom Projectiles” issue with projectile weapons
Fixed some issues with the Husk sprinting animations
Fixed some spectating UI issues
Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
Fixed Berserker attack speed UI display
Possible fix for trader not filling ammo when you only need a few bullets
Fixed an issue where you could stand on top of dosh bling
Fixed some issues with FLEX on KF-VolterManor
Fixed some pathing issues in the Birthday room of KF-Bioticslab
Fixed some issues with rarity and conditions of weapon skins
Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
Fixed an issue where you couldn’t break zed limbs in real time
Known Issues
You cannot parry player controlled zeds in Versus
May be some clipping issues with some of the new cosmetics
May be some pathing issues with KF-Prison
SDK/Mod Workshop
Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX: We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Special note on Versus Survival: Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)
New Languages Supported Thanks to Steam Translation:
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Published: Apr 7, 2016 06:00 pm