During the early hours of the Bat Museum in Suicide Squad: Kill the Justice League, you’ll find yourself in the Bat Museum.
It’s dark, but the team fortunately has flashlights. Within the museum, you cannot use Harley’s grapple. It doesn’t matter which character you start as because the route stays the same.
Follow the indicator on your screen. Eventually, you’ll find Batman’s logo on the ground. You have two options here. Either shoot to eliminate it or just jump into it, killing your character. You cannot affect its area of effect once it’s been activated so stand back to stay safe.
If you shoot the sign, you get to progress just a teeny bit longer but either way, you’ll die either by bat sign or by getting attacked. This may be the time you want to reset a previous save but don’t, as you’ll get the chance to switch to a new character.
They would have made it deeper into the museum. You’ll eventually encounter a door that cannot be opened. There’s a Batman logo there so save yourself the trouble and just jump on it.
Once you’re down to your last character, following the indicator will take you to a spot where Batman is eventually found. From this point onwards, you’re in spoiler territory, but your team, having reunited will finally be able to escape.
There’s a lot of information at the end regarding Batman’s evil ways. There’s also a nice spot toward the end that tells of foes like Bane. Press the buttons if you like to hear about the story’s plot a little more. Go through the pathway that tells the story of Batman and at the end there is a yellow door.
The door is initially closed but a weird holographic figure unlocks it. You’ll find out more about her later. The door is heavy so you’ll need all 4 members of the squad to pull it up.
There you have it. A lot of it is scripted, but the sudden deaths may scare some into thinking they’ll fail the mission. Don’t fret. Your squad is okay.
Published: Feb 5, 2024 06:27 am