The “bullet heaven” genre was not something I seriously encountered until I started playing Vampire Survivors. It’s got that dopamine hit that comes when you’re the one the enemies have to watch out for. But if you want something that’s less about castles and spells and more about basic shapes in space, Geometry Survivor is where it’s at.
As noted by Gaming on Linux, this is an upcoming rogue-like indie game with the timed, survival notions of something like Vampire Survivors, but with a look that’s closer to the old Xbox Live Arcade release Geometry Wars.
In this instance, you take on the role of a “ship,” in which you can unlock upgrades so you can fight wave after wave of incoming enemies. It’s scheduled to release February 22 on Steam. I’ve already wishlisted it.
Ooh, it’s all bright and colorful!
Here’s a quick rundown on what you can expect in Geometry Survivor:
- One hand gameplay: Use just one hand to control the direction of your ship
- Auto-Shooter: Your weapons fire automatically, letting you concentrate on staying alive
- Weapons: Each run allows you to get a unique combination of weapons
- Credits: Earn credits and permanently unlock new upgrades
- Enemies: Enjoy the multitude of enemies each with their own AI
- 20 minutes of intense gameplay
- Retro visuals and music straight from the 80s
- Delicious gameplay!
I’ve never considered something that may have “delicious gameplay” before: but I guess all those shapes and vibrant colors do have a tasty quality about them.
Honestly, my girlfriend and I have been hooked on Vampire Survivors, having only really been told about it a few weeks back. Maybe I’m late to the genre, but Geometry Survivor is definitely one that I could be adding to my collection. I’m open to other recommendations, as well.