Freedom Planet 2

Freedom Planet 2 zips to consoles on April 4, adds Boss Rush mode

Automatic fur the people.

Following some delays, Freedom Planet 2 finally made its PC debut in September 2022, and now it has its sights set on consoles. Publisher XSEED Games announced plans to bring developer GalaxyTrail’s sequel to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch on April 4, 2024.

Recommended Videos

In addition to showing off the four heroines of Freedom Planet 2 and their high-speed exploits, the release date trailer previews a brand new mode. When Freedom Planet 2 hits consoles it will come with the oft-requested Boss Rush mode across all platforms, including a simultaneous update on PC. Split into two divisions with 17 boss challenges in each one, Boss Rush mode will be accessible via the in-game Battlesphere when it goes live. Beating the bosses in both divisions will unlock an in-game VIP room full of easter eggs that long-time fans should appreciate.

XSEED has digital releases set for all platforms, with the Switch eShop release offering 10% off pre-orders from now until a week after launch. The PlayStation release will include a bundle of both the PS4 and PS5 versions, and those who opt to check it out on Xbox will be able to take advantage of Smart Delivery to access the optimal version of the game on both platforms. 

I haven’t played the sequel yet, but the first Freedom Planet was pretty much the ideal Sonic game I never knew I needed, so I’m psyched for this one to hit consoles. It all makes sense considering the series’ origins as a Sonic the Hedgehog fangame by GalaxyTrail founder Sabrina DiDuro. If you can’t wait until the console release, you can nab the sequel for the same price of $24.99 on Steam right now. 


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Joseph Luster
Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.