Four Sided Fantasy does both sidescrolling and screen wrapping

Also, it’s gorgeous

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Way back in the day, most side-view took place on a single screen at a time, and often moving off the edge of one side caused the player to reappear on the other. (See: Joust, Asteroids, Mario Bros.) Then Super Mario Bros. came along and revolutionized platformers by introducing long, continuous levels and a camera that followed every step of the way.

Four Sided Fantasy leverages both of those 2D camera ideas, putting the player in an expansive world, but with the unique power to freeze the screen and use old school wrapping to go places that would be otherwise inaccessible. The idea was explored in designer Logan Fieth’s previous game The Fourth Wall, but Four Sided Fantasy will have an expanded scope and more work put into the visuals, which make beautiful use of color.

Four Sided Fantasy is currently running a Kickstarter campaign with an initial funding goal of $35,000. It is also seeking approval on Steam Greenlight.

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Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.
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