Most rods in Fisch aren’t worth the investment, and wasting your time and money on them can set you back immensely. So, it’s best to focus on just a few rods that you’ll use for a long time. To help you decide which rods to buy, here is our definitive Roblox Fisch rod tier list!
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Fisch Roblox Rod Tier List – Ancient Isle Update
Our Fisch rod tier list is in the image above. The tier list ranks all rods from best to worst based on their overall usefulness, cost, stats, and money/EXP farming potential. To learn which enchants are best for each rod, check out our rod enchant guide.
S Tier Rods in Fisch
Rod | Stats | Ability | Pros & Cons |
---|---|---|---|
No-Life Rod | Lure: 90% Luck: 100% Control: 0.25 Resilience: 15% Max Kg: Inf. | High chance for caught fish to have the Hexed mutation (1.5x Value). Has a chance to stab a fish while catching it, briefly stunning it and increasing progress. | + Best stats in the game + Makes catching even the hardest fish trivial – Not that good at making money – Hard to get |
Trident Rod | Lure: 20% Luck: 150% Control: 0 Resilience: 0% Max Kg: 6,000 | All fish have a 30% chance to be Atlantean (3x value). Has a chance to stab a fish while catching it, briefly stunning it and increasing progress. | + Good Lure Speed and Luck + Passive allows you to catch even the hardest fish with ease + Very good money-making |
Rod of the Depths | Lure: 65% Luck: 130% Control: 0.15 Resilience: 10% Max Kg: 30,000 | Gives you a duplicate/mutation/another fish from the biome every 3 catches. | + No-Life Rod for the masses + Really good for farming EXP + Can catch anything easily – Not the best money-making ability – Much higher cost than the Trident Rod |
Aurora Rod | Lure: 10% Luck: 60% Control: 0.06 Resilience: 6% Max Kg: 6,000 | 15% Chance for caught fish to have the Aurora mutation (7.5x Value). Boosted chance during the Aurora event. | + Best money-making during an Aurora + Better stats than the Mythical Rod – Hard to catch difficult fish without Resilience bait/enchant – Can be difficult to get |
Mythical Rod | Lure: 0% Luck: 45% Control: 0.05 Resilience: 0% Max Kg: 2,000 | All fish have a 30% chance to be Mythical (4.5x value). | + Extremely easy to get + Good overall stats + One of the best money-making rods – Hard to catch difficult fish without Resilience bait/enchant |
Rod of the Forgotten Fang | Lure: 50% Luck: 110% Control: 0.15 Resilience: 25% Max Kg: Inf. | After 5 perfect catches, triggers a Megalodon to jump out and deliver a higher tier fish with a 15-20% size buff. | + Insane stats + OP passive + Instant catch with Hasty – Hard to craft |
A Tier Rods in Fisch
Rod | Stats | Ability | Pros & Cons |
---|---|---|---|
Lure: 25% Luck: 150% Control: 0.1 Resilience: 0% Max Kg: 75,000 | Every 30s, has a 10% chance to grant a +150% Luck boost for 10s. If a catch is missed, have a 15% chance of immediately catching a higher rarity fish. | + Good passive + Really good stats – Can’t catch hard fish without enchants – Hard to craft | |
Sunken Rod | Lure: 30% Luck: 150% Control: 0.15 Resilience: 15% Max Kg: 5,000 | Every 10 Catches has a 25% chance to catch a Treasure Map. | + Good for farming Treasure Maps + Solid money-maker + Good stats – Can’t catch hard fish without Resilience bait/enchant |
Kings Rod | Lure: -45% Luck: 55% Control: 0.15 Resilience: 35% Max Kg: Inf. | All fish are 15% bigger. | + Can catch any fish with ease + Easy to get Big/Giant fish – Not good at making money |
Destiny Rod | Lure: -10% Luck: 250% Control: 0 Resilience: 0% Max Kg: 2,000 | All fish have a 5% chance to be Shiny/Sparkling. | + Good for finding rare fish for the bestiary + Can get Shiny and Sparkling often due to the passive – Not good at making money – Can’t catch difficult fish without an enchant |
Reinforced Rod | Lure: 0% Luck: 15% Control: 0.05 Resilience: 0% Max Kg: Inf. | Capable of fishing in any harmful liquid. | + Can fish in any liquid – Bad stats overall – Only useful for fishing in harmful liquids |
Celestial Rod | Lure: 30% Luck: 50% Control: 0.06 Resilience: 5% Max Kg: Inf. | After catching 85 fish, get a 5 minute boost of +50% Luck, +30% Lure Speed, and +30% XP. All caught fish will have the Celestial mutation during that time. | + Good passive + Good stats + Inf. weight limit – Can’t catch hard fish without enchants – Hard to craft |
Precision Rod | Lure: 20% Luck: 150% Control: 0 Resilience: 5% Max Kg: 12,000 | None | + Very good stats + Relatively easy to craft – Can’t catch hard fish without enchants |
Phoenix Rod | Lure: 55% Luck: 30% Control: 0.02 Resilience: -10% Max Kg: 2,800 | 40% chance for fish to be caught with Scorched (1.3x value) | + Very good stats + Relatively cheap + Instant catch with Hasty – Can’t catch hard fish without enchants |
B Tier Rods in Fisch
Rod | Stats | Ability | Pros & Cons |
---|---|---|---|
Scurvy Rod | Lure: 15% Luck: 50% Control: 0 Resilience: 15% Max Kg: 2,000 | None | + Solid stats overall – Too expensive – No special ability |
Wisdom Rod | Lure: 15% Luck: 50% Control: 0 Resilience: 15% Max Kg: 2,000 | 70-100% XP bonus after 5 succesful catches in a row. | + Relatively easy to craft + Good leveling passive + Okayish stats – Most end-game rods are better for leveling |
Nocturnal Rod | Lure: -10% Luck: 70% Control: 0 Resilience: 0% Max Kg: 2,000 | Can catch Nocturnal/Diurnal Fishes at any time. | + Can catch Nocturnal fish reliably + Good for bestiary completion – Can’t catch hard fish without enchants/bait – Not good for farming money |
Relic Rod | Lure: 20% Luck: 25% Control: 0.05 Resilience: 20% Max Kg: 2,500 | None | + Extremely cheap + Solid stats – Not an end-game rod – Low Luck |
Steady Rod | Lure: -60% Luck: 35% Control: 0.05 Resilience: 30% Max Kg: 100,000 | Icreased Shake UI size. | + Can catch any fish with ease + Cheap and easy to get – Not good for farming money |
Magnet Rod | Lure: 10% Luck: 0% Control: 0.1 Resilience: 0% Max Kg: 10,000 | Extremely high chance (>95%) to hook Crates. | + Good for farming money early on – Useless for bestiary completion |
Midas Rod | Lure: 60% Luck: 10% Control: 0 Resilience: -20% Max Kg: 4,000 | All fish have a 60% chance to be Golden (2x Value). | + Okayish money-making – Too expensive – Bad stats – Can’t catch difficult fish without enchants |
C Tier Rods in Fisch
Rod | Stats | Ability | Pros & Cons |
---|---|---|---|
Seasons Rod | Lure: 15% Luck: 25% Control: 0.03 Resilience: 10% Max Kg: 3,000 | Boosts fish luck by 20% for the current season. Has a chance to give a seasonal mutation. | + Solid passive – Garbage stats – Hard to craft |
Voyager Rod | Lure: 15% Luck: 20% Control: -0.02 Resilience: 0% Max Kg: 2,800 | All fish have a 25% chance to be Fossilised (lasers fish with an orbital canon). | + Solid money making passive – Garbage stats – Hard to craft |
The Lost Rod | Lure: 15% Luck: 25% Control: 0.08 Resilience: 5% Max Kg: 50,000 | After 6 perfect catches in a row, boosts Luck by 150% for next 3 casts. | + Okayish passive + Good weight limit – Garbage other stats – Hard to craft |
Riptide Rod | Lure: 15% Luck: 25% Control: 0.05 Resilience: 5% Max Kg: 3,500 | Adds a tide meter that fills by 20% with each perfect cast. At max, the next 3 casts have Luck boosted by 30% and Lure Speed by 25% | + Okayish passive – Garbage stats – Hard to craft |
Resourceful Rod | Lure: 15% Luck: 20% Control: -0.01 Resilience: 0% Max Kg: 1,000 | Doubles the effects of all bait. | + Relatively easy to craft + Solid passive – Garbage stats |
Carbon Rod | Lure: -10% Luck: 25% Control: 0.05 Resilience: 10% Max Kg: 600 | None | + One of the best early-game rods – Useless later on |
Haunted Rod | Lure: 0% Luck: 50% Control: 0.05 Resilience: 0% Max Kg: 1,000 | Allows you to catch FischFright mutations all year around. | + Solid stats all-around – Unavailable right now – FischFright mutations are bad money-makers |
Rapid Rod | Lure: 72% Luck: -20% Control: 0 Resilience: -20% Max Kg: 700 | None | + Solid stats all-around + Good for finding a lot of fish + Good for solving Angler Quests – Bad Luck and Resilience – Virtually impossible to catch rare fish |
D Tier Rods in Fisch
Rod | Stats | Ability | Pros & Cons |
---|---|---|---|
Stone Rod | Lure: -25% Luck: 10% Control: 0 Resilience: 5% Max Kg: 900 | None | + Cheap + Okayish stats – Carbon Rod is better |
Buddy Rod | Lure: 0% Luck: 5% Control: 0 Resilience: 0% Max Kg: 300 | 30% increased stats when in the server with a buddy. | + Free to get + Okayish stats – Carbon Rod is better |
Magma Rod | Lure: -70% Luck: 15% Control: 0 Resilience: 0% Max Kg: 1,200 | Capable of fishing in lava (Roslit Volcano). | + Solid early-game rod + Easy to get – Reinforced Rod is better – Very bad stats |
Fischer’s Rod | Lure: 5% Luck: 5% Control: 0.05 Resilience: 5% Max Kg: 50 | None | + Easy to get – Suboptimal stats |
Fungal Rod | Lure: -10% Luck: 45% Control: 0 Resilience: 0% Max Kg: 200 | 70% chance to give Luck IV for 45s after a catch. | + One of the best early-game rods + Luck increase works while opening Crab Cages – Can be hard to get |
Fortune Rod | Lure: -35% Luck: 110% Control: 0 Resilience: -15% Max Kg: 700 | None | + Can be good for bestiary completion – Poor stats – Too expensive |
Lucky Rod | Lure: -30% Luck: 60% Control: 0.05 Resilience: -12% Max Kg: 175 | None | + Good Luck – Poor other stats – Outperformed by the Carbon Rod |
E Tier Rods in Fisch
Rod | Stats | Ability | Pros & Cons |
---|---|---|---|
Fast Rod | Lure: 45% Luck: -15% Control: 0.05 Resilience: -12% Max Kg: 175 | None | + Good Lure Speed – Poor other stats – Outperformed by the Carbon Rod |
Plastic Rod | Lure: 10% Luck: 15% Control: 0 Resilience: 10% Max Kg: 100 | None | – It’s better to go straight for the Carbon Rod |
Long Rod | Lure: 20% Luck: 30% Control: -0.1 Resilience: 0% Max Kg: 250 | None | – It’s better to go straight for the Carbon Rod |
Flimsy Rod | Lure: 0% Luck: 0% Control: 0 Resilience: 0% Max Kg: 10.4 | None | – Terrible Max Kg |
Training Rod | Lure: 10% Luck: -70% Control: 0.2 Resilience: 20% Max Kg: 7.6 | None | + Good for catching a Log – Terrible stats |
That does it for our Fisch Roblox rod tier list. For more guides, including the list of all rod locations, visit the Fisch section here on Destructoid.
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Published: Dec 2, 2024 10:25 am