The Final Shape is nearly upon us, and a 10-year saga is set to conclude. Though the future of Destiny 2 as a whole is uncertain, what is certain is that we’re going to have all kinds of fun new Exotics to play with in the meantime. I’ve compiled a list of everything shown, from Bungie’s announcements to those who’ve been able to toy around with the new Exotics. Let’s dive in.
The Final Shape Exotic Armor
Balance of Power (Hunter)
- Double Down (Perk): Your Threaded Specter has increased duration and durability, and damaging it releases additional Threadlings. While near your Threaded Specter, you do not appear on radar.
Gifted Conviction (Hunter)
- The Gift of Certainty (Perk): Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
Hazardous Propulsion (Titan)
- Danger Close (Perk): Weapon precision hits or final blows have a chance to load a Kinetic Exodus rocket. Activating your class ability fires loaded Exodus rockets. Damaging targets with Exodus rockets temporarily increases the damage you deal with all other rockets.
Mataiodoxia (Warlock)
- Stylostixis (Perk): Targets damaged by Arcane Needle emit a suspending detonation when defeated, and landing multiple Arcande Needles on the same target immediately triggers a larger, more powerful detonation. Defeating suspended targets grants melee energy. Your Arcane Needles are strong against Barrier Champions.
Speaker’s Sight (Warlock)
- The Lost Voice (Perk): Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.
Wishful Ignorance (Titan)
- Wish-Dragon’s Talons (Perk): Gain an additional Frenzied Blade charge. Frenzied Blade and Flechette Storm briefly increase their damage with each strike. Pulses from your Banner of War return melee energy based on the number of allies healed.
Exotic Class Items
For the first time, classes will be able to equip Exotic Class Items. These are designed to work exclusively with the new Prismatic subclass, which blends Light and Dark subclasses. Each piece is a random roll with a combination of two perks from other Exotic armors, meaning there’s some nutty build potential.
The Final Shape Exotic Weapons
Ergo Sum
At the time of this writing, nothing beyond the name of this Exotic sword has been revealed.
Khostov 7G-0X
- 600 RPM Auto Rifle
- The Right Choice (Intrinsic Trait): Every seventh round deals increased damage and ricochets.
- Eyes Up, Guardian (Trait): Picking up an Orb of Power makes the next seven shots ricochet.
- Shoot to Loot (Trait): Shooting an Orb of Power picks it up and shooting an Ammo Brick picks it up while also reloading your weapons from reserves.
Microcosm
- Heavy Trace Rifle
- Paracausal Beam (Intrinsic Trait): Fires a beam of Kinetic light, dealing massive bonus damage to shields.
- Paracausal Imbuement (Trait): Final blows with this weapon grant Super energy. Once your Super expires, Microcosm gains bonus damage.
Red Death Reformed
- 340 RPM Solar Pulse Rifle
- Redemption (Intrinsic Trait): Final blows with this weapon cure you and increase reload speed. Reloading after final blows cures allies.
Still Hunt
- 90 RPM Solar Sniper Rifle
- Cayde’s Retribution (Intrinsic Trait): Picking up Orbs of Power or landing precision hits charges Still Hunt’s Super bar. Once full, Still Hunt can fire Golden Gun shots.
- Sharpshooter (Trait): Sharpshooter gains passive bonuses to target acquisition, aim down sight speed, and flinch resistance, increasing when its super mode is active.
- Golden Munitions (Trait): This magazine gains bonus ammo whenever a Golden Gun shot is acquired.
Tessellation
- Fusion Rifle
- Property: Undecidable (Intrinsic Trait): Tessellation adapts its damage type to match your equipped subclass. Final blows grant grenade energy.
- Property: Irreducible (Trait): Consume your grenade to load a large shot that creates an elemental explosion on impact.