E3: Hamza tells us how he would have made The Darkness II

This article is over 13 years old and may contain outdated information

Recommended Videos

The Darkness II has a sweet comic book style mixed with lots of blood and bullets. There are tons of awesome ways to rip, tear, and cut apart your enemies while simultaneously firing your two guns at them. That seems good enough for me, but not for Hamza. If it was up to him, he’d use an ancient evil of unimaginable power to sit around the house and be lazy. Come on, man, have some creativity!

You can check out Hamza’s ideas, as well as a lot of other new information, in his interview with Tom Galt of Digital Extremes, the developer for The Darkness II. The game will be out on Xbox 360, PS3, and PC come October 4, 2011.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author