Melatonin

Dreamy rhythm game Melatonin hits PlayStation 5 on March 12

Lo-fi honk shoo radio.

If you’ve been dreaming about another platform for the stylishly sleepy rhythm game Melatonin, there’s no need to pinch yourself. Developer Half Asleep announced plans to bring its chill beats to PlayStation 5 on March 12, 2024. 

Recommended Videos

True to the name of the devs themselves, Melatonin is all about bridging that gap between our reality and the world of dreams. Naturally, the best way to do so is through the lens of a rhythm game, complete with an appropriately dreamlike color palette and audio and visual cues that get the beat across without relying on traditional genre overlays and indicators. If you haven’t checked it out yet, you can see a quick sample in the PS5 trailer below.

Melatonin launched on PC via Steam and Epic Games Store back in December 2023, with a Switch version following close behind. Rhythm game pros can up the challenge with hard mode, while those who just want to chill — which is understandable given the overall vibes of the game — can toggle various assist features to make it easier. There’s a story mixed in with all that nice hand-drawn art, too, as you explore the protagonist’s dreams and learn more about them in the process.

If you just want to make your own scenarios, there’s also a level editor that lets you remix and mashup game stages. The PC version lets you use your own song files as long as you know their exact tempo, but it’s not clear if the PS5 version offers the same suite of features. All we know about that part of the game is that it’s billed as an “easy-to-use” tool, so we’ll see how much of that holds true this time next week. In the meantime, you can just pop your headphones on and let the beat roll over you. 


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Joseph Luster
Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.