After some time in development and testing, the Dragon Ball FighterZ rollback netcode update is here to Spirit Bomb the lag away. Those hoping to play some online matches without the delay-based netcode can start doing so, for certain platforms.
The Dragon Ball FighterZ rollback netcode patch will be available for PlayStation 5, Xbox Series X|S, and PC. However, devices like the PS4, Xbox One, and Nintendo Switch will still only feature a delay-based netcode mechanic. The Circle Party and Party Battle modes will also be limited to the delay-based netcode.
Rollback will go live for PS5 and Xbox Series X|S on February 29, when those consoles’ versions go live. It’s also headed to PC at the same time.
As for what the update actually does, it seeks to fix input lag and visual stuttering for compatible online matches through rollback netcode, resulting in much smoother gameplay. Bandai Namco mentions that it “feels closer to offline play” due to its quicker response system.
Unlike consoles, PC will get the option to choose between the rollback or delay-based netcode, depending on the matchmaking performance. Save data transfers are available as well, for those who want to make the switch to a newer console and its netcode.
Many online games have issued out rollback netcode updates in the past, to better the performance of online play. The system has been gradually adopted across fighting games as a preferable option for handling bouts over long distances, using predictive options rather than hitching the action. We’ve seen the likes of Samurai Shodown and Street Fighter 6 adopt rollback, to help with online lag. And now, Dragon Ball FighterZ has joined the rollback club.
Dragon Ball FighterZ unfortunately continues to not have cross-play functionality. But hopefully, rollback netcode will be a good move for keeping the online bouts of DBFZ going strong.