Dead Space 2’s most-requested feature was multiplayer

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Lately, Electronic Arts has been pretty candid about wanting to make its games online enabled in some capacity going forward. There seems to be some vocal resistance to this notion, but in the case of Dead Space 2, apparently the majority of players were all about social interaction.

Talking with GamerZines, Visceral Games executive producer Steve Papoutsis explains that “Multiplayer was the most requested feature for Dead Space 2. Numerous people wanted to be able to experience Dead Space with their friends after finishing the single player story.”

He also dropped a couple of feel-good quotes, such as “One thing we wanted to address in the sequel was the feeling of Isaac being an errand boy, someone who simply took directions and blindly did what he was told” … “he is not passively following orders instead he is actively seeking for answers or taking matters into his own hands.”

And those dreaded PC controls for Dead Space you hated so much? “Our goal with the PC version was to improve the controls from the last game and I think we have done that.” January is going to be a fun month indeed.

Interview: Dead Space 2 [GamerZines via CVG]

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Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.
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