CVG has been chatting with Visceral Games about the upcoming sci-fi horror sequel, Dead Space 2. As we already know, the game will take place in a huge environment full of destructible fun. How will this affect the game? Well, Visceral reckons it’ll make it better, obviously. Especially where the combat’s involved.
“Some of the destructible items in the world will break into pieces that are useful in combat,” explains creative director Wright Bagwell. “These pieces can be used to inflict damage on enemies, and in some cases, can be used to impale enemies. So, resourceful players will be able to impale enemies by using debris in the world even if they don’t have the Javelin gun. Some enemies (like the Slashers, for example) have dismemberable limbs that can be TKed and used to impale enemies.
“Finally, combat looks and feels WAY more spectacular in a dynamic world, and makes combat feel more dangerous and satisfying. Exploders send debris flying, the force gun pushes debris around in spectacular fashion, and some other new, not yet revealed enemies and weapons also create a spectacle of destruction.”
Picking up enemy claws and flinging them at Necromorphs? Count me in! Sounds like Dead Space 2 will be even more varied and action-packed than the original, which is great news. I liked Dead Space quite a bit, but it really dragged on towards the end. Sounds like they’re working hard to make sure that doesn’t happen again.