A not-so-horrible night to have a curse
One of the tricky optional goals in Cuphead: The Delicious Last Course is to “obtain great power,” and it’s tied to a mysterious Cursed Relic that puts a tough new spin on the boss-battling format. While I struggled a bunch with this challenge, in the end, it ended up being one of the highlights of the DLC, and really, the entire base game. It makes you work.
Before I go into too many specifics, it’s worth taking a broader approach for anyone who’s intrigued but will ultimately still want to figure things out on their own. I’ll ease you in.
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The cursed challenge
With an item called the Cursed Relic, you’ll only have one HP when you enter a boss fight, and your weapons are randomized, so you have to be adaptable. Your goal is to beat a certain number of bosses — either from the DLC, the base game, or both — to upgrade the item into something with less… drawbacks. It’s a trip. A frustrating, satisfying trip.
Much like how Ms. Chalice is a fun (arguably overpowered) excuse to revisit the original Cuphead content, the Cursed Relic is a fittingly hard shake-up for seasoned players.
It’s one thing to return to Isle I and make a fool out of the Root Pack and Goopy Le Grande, and if you’ve earned S ranks in Cuphead before, you know that no-hit runs are within your reach. But when you can’t rely on your ideal loadout, the pressure is on — and it builds.
Despite having random weapons with the Cursed Relic, you’ll have some control — you can let go of the “fire” button to cycle through the list. So long as you keep shooting, your weapon will stay the same; but if you ever let go, for any reason, including a dash, the shot type will shift to something else. With this setup, I often frantically tapped the button until I landed on the homing Crackshot, my one true savior, and then refused to let go.
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How well do you know these bosses?
To lift the curse, you’ll have to take out more than just the beginner bosses — the bigger the threat, the more behind-the-scenes points you’ll earn.
As you progress, the eye icon for the Cursed Relic will change, and it’ll get some new perks, including a faster Super meter charge, more consistent Smoke Bomb dashes, and (oh thank goodness!) an easier time regenerating some HP by parrying. A safety net!
(The wiki has a breakdown of how many curse-lifting points each boss is worth, and how the Cursed Relic tiers vary, if you’re curious. Do not play on Simple mode. It won’t count.)
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The payoff for the Paladin achievement
In the end, after clearing a handful of bosses, the Cursed Relic will become the Divine Relic. I had to wipe out most of the Isle I and Isle II bosses on Regular difficulty.
The Divine Relic is the same concept — randomized shot types that you can cycle through mid-fight— but it keeps your health pool at a much more comfortable 3 HP.
It’s not exactly something I’ll use by choice, but in the right hands, it can be very powerful and versatile. More than anything, I valued this journey more than the destination.
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Getting started with the Cursed Relic
You can access the Broken Relic early into the Cuphead DLC — it only costs one coin at the shop. It’s best saved until you’re sufficiently warmed up. With this item equipped, you’ll solve a puzzle in a cemetery, conjuring a fierce secret boss fight. If you beat it, the Broken Relic will morph into a Cursed Relic. And that’s where the true fun begins.
Cuphead: The Delicious Last Course is just great. It not only has fantastic bosses — some of my favorites yet — but it also freshens up the original crew with new charms.
Even if this sounds like a pain in the ass, I’d encourage you to give it a shot. As dicey as things got with the Cursed Relic, it was a wonderful final challenge to end Cuphead on.
I’m sure I’ll be back, but I’m so excited to see what’s next for Studio MDHR.
[Header image credit: packattack04082]
Published: Jul 9, 2022 10:00 am