A gun in Cyberpunk 2077.
Screenshot by Destructoid.

CD Projekt Red discusses lessons learned from Cyberpunk 2077’s launch

Mistakes were made and lessons were learned.

CD Projekt Red’s Colin Walder had a discussion with Inven Global, and he spoke at length about his career and his time at CD Projekt Red. He also gives some insight into what was going down around the time of Cyberpunk 2077‘s disastrous launch which resulted in it being pulled from the PS Store. The interview isn’t all sour, however, as he also discusses the lessons the studio learned and the changes that occurred.

Recommended Videos

When asked whether the studio knew things weren’t looking good before the game’s launch, Walder argues that during game development, “no one can predict everything that’s going to happen until it actually happens.” Hence, it’s only with hindsight that you can determine what went wrong.

Fortunately, the studio has been able to turn the situation around, and the game’s latest DLC, Phantom Liberty, has had a successful launch. According to Walder, Cyberpunk 2077 taught them about working with consoles and ensuring games run smoothly on them from day one. Hence, for their next project codenamed Polaris, the studio is “already running our demos and internal reviews on the console from the very beginning.”

Cyberpunk 2077 Johnny Silverhand Ending
Screenshot by Destructoid.

A new world for CD Projekt Red

During the interview, Walder reveals that team members took a hit to their morale following the catastrophic launch of Cyberpunk 2077. To overcome the hump, they had to acknowledge and accept what had happened. Internal changes were necessary, and they needed to encompass more than mere promises. “Actions speak louder than words,” he claims.

Walder also discusses how the gaming world has changed and how this impacts development. The shift toward a work-from-home culture has conveniences many employees, though it can make communication harder.

Furthermore, when everyone’s at home “it’s easy to lose that personal connection and rapport you naturally build when physically together.” According to Walder, while remote work has value, there are some irreplaceable aspects of having a team physically together. Consequently, he argues that there needs to be a balance.

He briefly touches on artificial intelligence and its role in the future of gaming. He stresses that “ethical considerations are paramount, especially with technology capable of replicating human voices.” The studio had to contend with these ethical considerations when it decided to recreate the voice of a deceased Polish voice actor using AI. Though it can be exploitative, the technology also has the “potential to be inclusive in a respectful manner,” such as when it’s used to help voice actors who can’t perform for health reasons.

It appears there have been some changes at CD Projekt Red, and the studio is ready to prove itself to the world again. We’ll get to see what the studio is capable of soon, as there are several projects in the works, including a new mainline The Witcher entry.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Smangaliso Simelane
Smangaliso Simelane
Staff Writer - Smangaliso Simelane is a writer with a passion for all things related to video games. He has been writing about video games since 2020.