Smaller scale, player-created main character
After BioShock Infinite, developer Irrational effectively closed down. About 70 folks lost their jobs while studio head Ken Levine formed a smaller team focused on highly-replayable narrative-driven games. Recently, the process has been likened to Lego blocks, where pieces can be combined in different ways rather than entirely new assets and things needing to be built. Keep costs down.
Levine took to Twitter with an open Q&A, “As an FYI, I am working on a game. Happy to answer twitter questions on it. Trying to do open dev.”
The game, which will likely be in first-person, is set in “a new universe, not set in any existing,” and the team is aiming for, “a game with replayable narrative that can be added IN to like a [Civilization] expansion pack, vs. say a Burial at Sea.” It’s divided more into “chapters” than a three-act plot, and won’t be in the vein of Telltale’s work.
It’s in development for PC, set in a sci-fi or “sci-fi ish” world with a player-created main characters. “[I] think small open worldish (but not necessarily outdoors) rpg with quest structure coming from passion system.”
And we won’t see it at this E3. “That’s not the way we want to share it with people,” Levine said.
Ken Levine [Twitter]
Published: Jan 28, 2015 04:15 pm