Image via Edmund McMillen

Binding of Isaac developer’s feline-focused game Mewgenics seems like it’s progressing swimmingly

How many pieces of furniture?

While Edmund McMillen, the developer of Binding of Isaac, might’ve said that his next flagship release Mewgenics won’t be coming out anytime soon earlier this year, its development is actually going great from the look of things. A new update summarizes how Mewgenics is coming along, and it’s looking swell.

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To be fair, McMillen appears to be quite careful not to hint at a release date of any sort, though the status update itself certainly suggests that things are moving along at a brisk pace. For example, we now know that all of Mewgenics‘ very many cat abilities are now fully done and implemented, outside of some relatively minor polishing. Similarly, McMillen’s team is also finalizing a singer for the game’s final track, and that’s nothing if not promising.

Image via Edward McMillen, Tyler Glaiel

Mewgenics’ latest status update is promising, if inconclusive

According to McMillen, here’s the current status of Mewgenics‘ prolonged production process:

  • Only 15 enemies and 12 boss encounters need to be finished before this aspect of the game is done: “A few of these bosses are final bosses, so I assume they will take more time, but we can clearly see the light at the end of the tunnel, and it’s bright as hell.”
  • McMillen only has 20 more pieces of furniture left to spruce up and implement out of 1400 in total (700 unique pieces with rare alternatives): “High probability I’ll add more once we get to the end of development, but I think 1400 is a high enough number at this point.”
  • The aforementioned cat abilities are “100% done” according to McMillen, short of some updated icon art and a disease/parasite pass.

Granted, Mewgenics is still fairly mysterious in the grand scheme of things, so we don’t actually know for sure whether there are some other huge and wholly unimplemented gameplay features still looming in the background. At the same time, though, McMillen seems to be implying that things are close enough to completion that there’s a “light at the end of the tunnel” in some ways.

“Overall, I’m feeling pretty good about where we are at and being basically content complete by New Year’s,” writes McMillen. “Once that happens, we will polish and start the hype train, lock down a release date, and crunch on the details until release! Exciting :)”

All of this information comes from McMillen’s latest Steam blog post, where he goes into considerable detail on how Mewgenics‘ NPCs and trading will work in practice. McMillen discusses an issue where the game’s economy ended up being “a bit too money-focused” until his team turned cats themselves into currency, which somehow makes perfect sense in the context of McMillen’s previous work. The blog is a great read in general, too, and I highly recommend it if you’ve got a few minutes to kill.


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Image of Filip Galekovic
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.