Redfall gameplay characters shooting vampire
Image via Bethesda

Bethesda’s not leaving Redfall out to dry, according to Pete Hines

Trying to draw blood from stone?

While Bethesda may have hit a slam dunk with Starfield, the same can hardly be said about Arkane Studios’ Redfall. Having launched just a few months prior to Starfield, Redfall was met with a wall of well-warranted critique. Yet, according to Bethesda’s head of publishing, the book hasn’t yet closed on Redfall.

Recommended Videos

While many might’ve expected to see Bethesda and Microsoft drop Redfall like a hot potato and never talk about it again, Bethesda’s Pete Hines says to expect the opposite. In a recent interview with GamesIndustry.biz, Hines said that Bethesda will keep working on Redfall. This comes after the Xbox Head of Gaming, Phil Spencer, voiced his disappointment in the negative reaction to Redfall.

“We are always in a process of learning, so that’s not new for us,” Hines said. “We don’t like failing to meet our players’ expectations. At the same time, we are the same company that has had launches that didn’t go the way we wanted, and we don’t quit or abandon stuff just because it didn’t start right.”

“We’re going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever,” Hines said. “There will be people ten years from now who are going to join Game Pass, and Redfall will be there.”

Image via Bethesda

Bethesda aims to pick Redfall back up

Redfall‘s pedigree—Prey, Dishonored, and Deathloop—was undeniable. Yet rather than a full-fledged cooperative immersive sim, it was a neither-here-nor-there Borderlands type of thing instead.

These issues did not come about for no reason, of course. Redfall, for one, is eerily similar to Fallout 76 and Wolfenstein: Youngblood; two classic single-player franchises converted into quasi-live-service multiplayer offerings. A sign, perhaps, of Bethesda and its parent company, ZeniMax Media, trying to branch its IPs and dev studios in a different direction. Theorycrafting aside, Redfall also reportedly dealt with unclear direction and other developmental issues, meaning it might’ve never had a chance to truly shine.

Many will remember that Fallout 76 did, indeed, face similar critiques from day one onwards. Yet, with Season 13 well underway, the game has turned things around and persevered. Microsoft’s Sea of Thieves has done very well for itself over the years, too. In other words, the precedent certainly exists. The only question that remains, then, is whether Arkane will have what it takes to pull Redfall out of the gutter as Bethesda’s higher-ups believe could happen.

New content update announcement for Redfall haven’t yet been made.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Filip Galekovic
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.