If you’re looking to use the best weapons in Warhammer 40K: Space Marine 2 for PvP or PvE, these are some you need to use. Depending on class restrictions and levels, you may not have these readily available.
Best weapons in Warhammer 40K: Space Marine 2
The following weapons will be shown based on what classes can use them.
Primary weapons
Stalker Bolt Rifle – Tactical, Sniper
This semi-auto rifle can be used at mid to long range and packs way more of a punch compared to its other bolt-style rifle counterparts. All you need is a few well-placed shots into your enemies and they should go down. It complements the playstyles of teammates who prefer playing close quarters.
Plasma Incinerator – Tactical
As a semi-automatic weapon, this thing can make work of smaller fries very easily. When charged, it can destroy or incapacitate stronger targets with a few shots. There’s also a small AoE blast on a charged shot so it’s good when enemies are bunched up.
The icing on the cake is that, as long as you don’t overheat the weapon, this essentially never really needs to reload.
Melta Rifle / Multi Melta – Tactical / Heavy
The normal and heavy variants of the Melta Rifle are incredibly powerful shotguns with punch-through and strong area damage. You can mow down waves of enemies and blast tougher targets in just a few shots.
As long as you’re within close range, you can quite literally melt anything in your path. The only downside is that the firing rate is quite slow.
Las Fusil – Sniper
This is basically a better version of the starting Bolt Sniper Rifle for this class. Once you unlock this weapon for your ranged class, there’s no going back.
Secondary weapons
Plasma Pistol – Bulwark, Heavy
This is the best pistol in the game, hands down. The Plasma Pistol is just the Plasma Incinerator as a secondary. Semi-automatic fire is good for small targets while the charged shot can kill elites, bosses, and other players with ease.
Melee weapons
Power Sword – Bulwark
The Power Sword is just a better version of the Chainsword. It has better cleaving potential and more range because of the waves it sends out in its charged stance. Since the Bulwark is the only class that can use this right now, it’s uncontested between the other available melees.
Thunder Hammer – Assault
While not as fast as other melee weapons, the Thunder Hammer makes up for it with lots of area damage and hard-hitting swings. Being the signature weapon for the Assault class, you can get out of harm’s way with the jump pack and come in shaking the ground and all those affected in that slam attack.
Published: Sep 9, 2024 02:57 pm