Best Team Comps in Zenless Zone Zero

Teamwork makes the dream work.

Ice Team in Zenless Zone Zero

While it may not seem apparent early on, having a strong composition between your Agents in Zenless Zone Zero will make it much easier to progress the game’s difficult endgame content. Here are the best team comps you can build up in Zenless Zone Zero.

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Best Teams in Zenless Zone Zero

Teams in Zenless Zone Zero are built up of three Agents, and each Agent plays an overarching role that makes content progression easier to progress. While not all team comps are equal, they all have something that ties them together and makes them effective. If there is a team comp that you use that is rather effective not on this list, fret not, for it means there’s more room for experimentation, which is great for a game like this. All teams on this list assume Agents are C0 (Cinema 0).

Ellen Joe in Zenless Zone Zero
Screenshot by Destructoid

Ellen, Lycaon, Soukaku

This is the premier Ice attribute team in Zenless Zone Zero, and it packs a serious wallop thanks to the combined efforts of all three Agents. It is arguably the strongest team you can have in the game currently, but the requirement of having two 5* characters makes it a task to obtain.

Lycanon kick break in Zenless Zone Zero
Screenshot by Destructoid

Ellen serves as the main DPS for this team comp, and she does her job extremely well. More importantly, she dishes out so much damage in such a short amount of time that unless you’re tackling the hardest stages of Shinyru Defense, you rarely will get to see her other teammates even act.

Lycaon is the team’s main Stunner; his job is simply to KO (Knock Out or Stun) the enemy as quickly as possible. Thankfully, Lycaon is extremely good at his one job and, thanks to the long animation tied to his EX Skill, he is invulnerable and extremely safe when doing so.

Soukaku is this comp’s Buffer, and she does an absurd amount for both Ellen Joe and Lycaon. First, Soukaku boosts the damage of all Ice Attribute attacks by a considerable amount (20%) just by existing in the same team with another Ice character. On top of this, she also provides Ellen Joe with a massive 1000 Attack using her core passive, which is part of her normal damage rotation. Speaking of damage, Sokuaku also dishes out a considerable amount for a Support character.

Koleda, Lucy, Nicole

At first glance, you may question the viability of such a team comp, but it has a significant amount of synergy that’s easy to overlook. This comp relies heavily upon Stuns to dish out its damage, hence the lack of a dedicated main DPS. Chain Attacks make up the bulk of this comp’s damage.

Lucy explosive in Zenless Zone Zero
Screenshot by Destructoid

Koleda is this team’s main On-fielder. Her job is to Daze and Stun as fast as she possibly can, so you can constantly activate Chain Attacks while the enemy is in the “groggy” state.

Lucy is one of two of this comp’s Supports, and she provides her entire team with 600 Attack just by performing her EX Special, which can happen often. Lucy also does massive burst damage using her Ultimate and EX Special attacks, making her your go-to for bursting enemies in the “groggy” state. Lucy also provides the team with solid consistent DPS through her Guard Boars, and thanks to Koleda being a Fire Attribute Agent, they inherent Lucy’s CRIT RATE and CRIT DMG. Finally, a majority of Lucy’s damage will come from using her Chain Attack, which deals massive damage and Burn build-up.

Nicole is the other Support in this team comp, and her job is to dish out constant damage, while massively shredding the Defense of any enemy she hits with her Ether Orb attacks. This includes her EX Special, Ultimate, and Chain Attack, meaning Nicole is pretty much always providing her DEF shred (up to 40% DEF Shred) where it matters. Her DEF Shred is the reason why you want to make sure that Nicole always attacks before Lucy in a Chain Attack combo. Additionally, Nicole’s Ether Orbs all have a powerful suction effect, making it easy for this comp to AOE down large numbers of foes.

Soldier 11, Koleda, Lucy

This team comp is the premier Fire attribute team in Zenless Zone Zero, and it functions fairly similarly to the Ice team in terms of composition. All three characters on this team inflict massive Burn build-up, meaning your foes will be Burning pretty much all the time, which is a very nice source of extra damage.

Rina electric in Zenless Zone Zero
Screenshot by Destructoid

Soldier 11 is the team’s Attacker and main DPS. Unlike most DPS in Zenless Zone Zero, she can inflict her Fire attribute without needing to use her Skill or EX Special to do so. This is due to her core mechanic, Fire Suppression, which rewards you with fire-based normals if you hit them with perfect timings, allowing Soldier 11 to build up Burn very, very fast. However, Soldier 11 is all about dishing out big damage quickly, similar to Ellen.

Koleda is the Stunner for the team, and like what I mentioned earlier, she is very good at her job. Her goal is to build up Daze and Stun any enemies Soldier 11 can’t hack down quickly.

Lucy is the Support for this team comp, and she provides sub-DPS levels of extra damage while giving her entire team a universal ATK buff just by using her normally. Additionally, her burst damage is still valuable to have against “groggy” foes, and her Chain attacks are just as powerful.

Grace, Anby, Rina

With this composition, you have the premier Electric Attribute team in Zenless Zone Zero. From the standpoint of composition, it functions a lot like the Ice and Fire premier comps. However, due to the presence of an Anomaly DPS (Grace), this comp focuses much more on the Shocked status effect for dishing out damage rather than just raw damage.

Anby backflip break in Zenless Zone Zero
Screenshot by Destructoid

Grace is the main DPS in this comp, and she is also the main applicator for Shock due to how fast she can build it up, thanks to her Anomaly archetype. Shock is primarily a DoT effect that occurs every few seconds, and Grace boosts the potency of all Shocks on her team thanks to her Core Passive. Grace also has considerable AoE, making her very strong in Zenless Zone Zero.

Anby acts as the team’s Stunner, and like all Stunners, her job is to KO the enemy as quickly as possible. Thanks to her Electric typing and Grace being on the team, she applies Shock very quickly with her EX Special and it deals more damage.

Rina is a unique Support for this comp, as she does not provide any sort of ATK buff like the previously mentioned supports on this list. Instead, Rina provides considerable PEN (Penetration), which means that your team’s attacks will just flat-out ignore a large amount of an enemy’s defense. Rina is also the second most mobile character in Zenless Zone Zero, making her a great go-to for repositioning. Finally, Rina also provides ample Shock build-up thanks to her EX Special.

Nekomata, Piper, Lucy

This team comp is the best Physical Attribute comp you can currently obtain in Zenless Zone Zero. Thanks to the Physical status effect, Assault, this comp has some of the absolute highest burst damage you can get in the game. The lack of a Stunner does get in the way of this comp when raw damage is not enough to get by. Fortunately, Assault does considerable Daze damage on top of its actual damage, meaning the comp still works well.

Piper slam in Zenless Zone Zero
Screenshot by Destructoid

Nekomata is the comp’s main DPS, and she has some of the most consistent damage in Zenless Zone Zero. She gets a massive damage boost (up to 60% Damage) when she uses a Dodge Counter or Quick Assist, meaning her ideal playstyle does not make use of parrying as much as other Agents in the game. Nekomata also gets a large damage boost to her next EX Special when another teammate inflicts Assault in a combo scenario, thanks to Piper being in the team.

Piper is the secondary DPS member of this comp, and her job is to be the sole character activating Assault procs so that Nekomata gets her damage bonus. Unlike other teams, you will be frequently swapping between Nekomata and Piper while playing this one. One really important aspect to remember is to always have Piper be the one to inflict Assault. Nekomata can help build it up due to her Physical typing, but if she ever is the one to activate Assault, then this comp loses damage overall. Thankfully, Piper is an Anomaly Agent, so she is extremely good at inflicting Assault without any help.

Lucy continues to be a stellar Support for compositions and her role as a Support is no different in this team comp. Her 600 ATK bonus provides both Lucky and Piper with considerable extra damage, and her own personal damage is amplified with the presence of Piper on the team, thanks to the two being part of the same faction, activating her Core Passive and empowering her Guard Boars. Lucy’s burst damage remains of high value here, and can often result in multi-reactional procs thanks to how much Burn status Lucy builds up via her Chain Attack and Piper’s constant activations of Assault.

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Darrus Myles
Darrus, a seasoned guide writer and indie developer with nearly a decade under his belt, plunges into the gaming realm like a knight charging into battle (albeit with a trusty keyboard instead of a sword). With RPGs as his domain, he fearlessly slays industry challenges, turning every obstacle into XP for his quest to game domination.
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