Mayhem Brawler II

Beat ’em up roguelite hybrid Mayhem Brawler II reveals platforms

Worlds collide on PlayStation, Xbox, Switch, and PC in 2024.

Platforms have been locked for side-scrolling beat ’em up Mayhem Brawler II: Best of Both Worlds. Following its announcement in June 2022, the sequel is coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Steam. The digital launch is still penciled in for sometime in 2024. 

Recommended Videos

In addition to the brawling of the first game, Best of Both Worlds is gearing up for a roguelite twist. Complete with light RPG mechanics, this one lets you beat ’em all up on your own or online with up to four players. Developer Hero Concept is aiming for eight playable characters, duking it out against over 40 different enemies. 

Mayhem Brawler II
Screenshot via Hero Concept

Time after time

For those of you who come to brawlers for the story, this one is a real time-bender. The dual narratives are set 20 years apart, one following Stronghold agent Stellar and the other following She Wolf. As the parallel worlds unfold, the time-splitting teams will dig into one Mayhem City’s darkest secrets. Look, when you call your city “Mayhem City,” you should expect a self-fulfilling prophecy or two.

With roguelite elements in place, Hero Concept promises new experiences for each playthrough. The devs are also hoping to boost replayability with “rich endgame content,” with player choices shaping the outcome. Whatever those choices may be, they’ll play out through hand-drawn art and animation with inspiration (and a ’90s vibe) from comics.  

We can’t leap through time like the leads of Mayhem Brawler II: Best of Both Worlds, so we’ll have to wait for further details on launch specifics. 


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Joseph Luster
Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.