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If you’re looking to become the most efficient governor possible in Anno 117: Pax Romana, you’ll want to master the perfect chains in production that have the highest rates of efficiency.

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While building efficiently isn’t mandatory, doing so will be immensely helpful. You’ll be getting the best returns for the resources you’re investing in an activity. This guide will provide you with all the required information regarding the most efficient chains for all production buildings in Anno 117: Pax Romana.

Albion province’s Perfect Production Ratios in Anno 117

Compared to Latium, Albion’s perfect production ratios are easier to master. This is a deliberate design choice given the nature of the islands and the challenges offered by the terrain.

Production Chain 1Production Chain 2Production Chain 3Final Product
1 Reed GathererN/AN/A2 Shoe Weaver
2 Wheat Farm2 Donkey Mill1 Charcoal Burner2 Bakery
1 Pig Farm3 Herb Garden1 Charcoal Burner2 Salsicium
1 Silver Mine2 Silver Forge2 Charcoal Burner4 Fibularium
3 Mud Driver 2 Resin Tapper1 Charcoal Burner2 Potter

Latium Province’s Perfect Production Ratios in Anno 117

The Latium province is where getting the most efficient production chains is truly a challenge. Not only are there more options as of writing, but some of the chains are incredibly difficult to hit the 1:1 ratio.

Production Chain 1Production Chain 2Production Chain 3Production Chain 4Production Chain 5Production Chain 6Final Product
2 Marble QuarryN/AN/AN/AN/AN/A3 Marble Mason
1 Hemp FarmN/AN/AN/AN/AN/A2 Ropemaker
1 Sheep FarmN/AN/AN/AN/AN/A3 Sailmaker
1 Sheep FarmN/AN/AN/AN/AN/A2 Pileus Felter
4 Olive GrowerN/AN/AN/AN/AN/A3 Olive Press
1 Clay Pit1 Charcoal BurnerN/AN/AN/AN/A2 Tiler
2 Limestone Quarry3 Sand RefineryN/AN/AN/AN/A6 Concrete Mixer
2 Schomber’s Shack1 Salt PondsN/AN/AN/AN/A3 Garum Works
2 Vineyard1 ApiaryN/AN/AN/AN/A1 Vitner
6 Sandrac3 ApiaryN/AN/AN/AN/A8 Tabulus
1 Iron Mine2 Furnace2 Charcoal BurnerN/AN/AN/A3 Weaponsmith
2 Wheat Farm1 Flour Mill1 Charcoal BurnerN/AN/AN/A2 Bakery
2 Tannery1 Pig Farm1 Salt PondsN/AN/AN/A4 Sandal Maker
1 Clay Pit2 Resin Tapper1 Charcoal BurnerN/AN/AN/A2 Potter
1 Pig Farm4 Lavender Grower2 Renderer1 Charcoal BurnerN/AN/A2 Soap Maker
4 Weaver4 Dye Works3 Snailery3 Flax FarmN/AN/A2 Loom Weavery
3 Mineral Quarry3 Sand Refinery4 Mineral Crusher6 Glass Smelter4 Charcoal BurnerN/A8 Glassblower
2 Carcoal Burner2 Furnace2 Tannery1 Pig Farm1 Salt Ponds1 Iron Mine3 Armourer

When you’re aiming to hit the 1:1 efficiency, there are some key pointers to keep in mind.

  • If a building produces quickly than demand, it will lead to excess resources and wastage. Too slow, and you’ll end up with a lack of supply. To get 1:1 efficiency, you’ll want to match the input and output timings.
  • A straightforward example is the Woodcutter and Sawmill, with both operating at 30 seconds.
  • Certain buildings have area-based buffs and nerfs. You’ll have to pay attention to that when trying to calculate a 1:1 ratio.
  • Most of the chains mentioned above unlock at tier 3. When you’re just getting started, you’ll usually start with the simpler chains that use one type of workers/input and one type of products/output.
  • Achieving perfect production chains is key to achieving the most efficient setups, but pay attention to worker availability.

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