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All Fire Exit Locations for every map in Lethal Company

No offense, but I'm taking a different route.

Fire Exits in Lethal Company can be the saving doors between life and death. With eleven moons currently, two of which are hidden, there are a hefty number of fire escapes available. Go ahead and memorize these now, before The Company comes looking for their money.

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While most maps only have one fire escape, and a couple of them are tricky to get to, one moon has up to three. The doors inside the interior building of each map are randomized, but outside on the surface, a Fire Exit is always in the same place.

Disclaimer: The included screenshots are part of a small modpack that also disables enemy spawns, making it easier to find the fire exits without dying.

41 – Experimentation ($0 cost)

One of the first moons available is 41-Experimentation, and it has the easiest Fire Exit to locate. Straight ahead from the ship, there will be a ladder along a train track. Climb up it, go slightly right, and that’s the main entrance.

However, go left until there’s a gap, then turn right. There waits a set of staircases leading up to the Fire Exit.

220 – Assurance ($0 cost)

Assurance, just like Experimentation, has one fire exit. However, it’s a little more complicated to reach.

Jump off the ship, look for the rock pillar, and go right looking for the above formation. Find the ladder and climb up. This leads to a pipe system you’ll follow, turning right until the fire exit appears on the left. Carefully jump from the pipes onto the concrete to get to the fire exit.

56 – Vow ($0 cost)

Vow has a bit more of a complicated path to the fire exit. There are two bridges; one is a solid stone, and the fire exit is at the bottom. The other is an old metal bridge which will collapse with too much sprinting or too many players crossing at once. Going to the metal bridge is the quickest way to get to the fire exit, however, as it has the easier paths to get down into the valley where the fire exit door is.

Find the trio of trees and take a diagonal right between them. Eventually, the wobbly bridge becomes visible. Carefully cross the bridge and head down the slope on the right to make it carefully into the valley. To the right, or left depending on path, the fire exit door awaits in the stone dam.

21 – Offense ($0 cost)

There are two ways to get to the fire exit door on Offense. The first one requires perfect alignment and timing, jumping from the deck of the ship onto the pipelines. This can, and likely will, cause death if missed. The safer option, however, is taking a ladder.

Simply follow the pipes all the way until reaching a steep cliff, if you took the safer option of walking. At the cliff, use a ladder to climb up, though be careful not to fall off. Follow the path a bit left and the fire exit awaits.

61 – March ($0 cost)

March is a special case from the rest of the moons: rather than have a singular fire exit, up to three can spawn on the map. Two are close to each other. Head to the main entrance and continue left. Or jump off the ship’s left side, and continue in a diagonal. The third one is a little more complicated, but leave the ship and turn around. Go past the front of the ship and continue forward until you pass by a baboon hawk nest. Be careful of quick sand pits, but eventually the fire exit should come into view on the left.

20 – Adamance ($0 cost)

Adamance is one of the new moons to Lethal Company, and the layout is very different from older maps. Across from the ship to the right, there is a wobbly bridge that will fall if more than one player walks across it, or sprints. Below that bridge, however, is a locked house, but there is something special written on the wall inside if you can get in. Or look carefully through a window.

Cross the valley, either by crossing the bridge or simply going down into the valley and walk around until the main entrance comes into view. Be careful on this path, as there are quite a ton of baboon hawks. Turn left once reaching the main entrance door and follow around the shown rocks a bit until a small bunker appears.

The fire exit is within that bunker, though covered in mud. This does not affect the ability to use the door, however.

85 – Rend ($550 cost)

Rend is one of the three snow moons, which even in mild weather, makes pathing difficult to see. The good thing about Rend, however, is that there are lights that lead to the main entrance. So follow those. Turn right at the main entrance to start the path to the fire exit.

Going this path will bring into view a singular light, similar to the ones that led to the main entrance. It can be a bit difficult to see. Follow the cliff to the right down.

Continue forward in the small, snowy valley, and on the left a bunker should appear. The fire exit door is there, hidden within the snow on the left.

7 – Dine ($600 cost)

Like Rend, Dine is a snowy moon, and a bit more difficult to navigate than Rend. It is easy to get lost, but head toward the main entrance. Upon reaching the door, turn around and walk until finding a fence.

The fence will be partially inside a small hill. Get close to the fence, turn right, and that should allow players to walk up the slope easily. Follow the curve of the mountain right, and the fire exit will come into view on the right. There is an easier method of using a ladder at the edge of the fire exit and climb up opposite side of the main entrance.

8 – Titan ($700 cost)

Titan is the third snowy moon, and the most expensive of the three to travel to. Luckily, it also only has one fire exit and is relatively easy to find. There are, however, two paths. The main entrance staircase, and to the left of them and the ship is another set of stairs that will lead directly up to the fire exit. Upon reaching the main entry door, turn left and simply follow the grated pathing. This path will lead to the fire exit door, and the stairs near it come into view as well.

It feels a bit terrifying to be at the fire exit, as it almost feels like it can lead to falling off. The stairs lead down to the ground level, and then players can turn left to make their way back to the ship.

5 – Embrion ($150 cost)

One of the two secret moons that do not appear on the console, Embrion is a bit of a challenging moon. It is, aside from the zero cost moons, the cheapest to go to. And for good reason. There are robotic giants everywhere on the moon, that may be inactive for now. But later in the evening, they may wake up. This is meant to be a challenging moon for players, but head to the main entrance, but before reaching it, turn right at the corner of the building. There is a path that will lead to the fire exit.

68 – Artifice ($1,500 cost)

Artifice is the second secret moon that does not appear on the consoles. It is also the most expensive moon to travel to, and others say that if it’s within budget, this is the best moon to go to for loot. On the map are several large barn-looking buildings, each with their own little rooms to explore. These barns are also used to help trap dormant robots, as they appeared on Embrion, too.

Jump off the side of the ship once it lands and head forward past the fence and the barns to find the main entrance.

After turning left at the corner of the facility, the fire exit is right there. This is one of the easiest fire exits to find, aside from Experimentation.

That’s all the Fire Exits, but there is so much more to discover in update v50.


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Author
Image of River Steele
River Steele
River has been writing and gaming for almost 30 years, starting with Chrono Trigger on SNES. Holding an MFA, and their love for video games, River decided to combine the two into writing for video game coverage. A lover of RPGs, MMOs, and other various genres, when they aren't writing, they're often gaming. In their writing career, River has written a novel that is in the process of being edited, and has had several poems and short stories published in several anthologies.