An image of gun changes in Black Ops 6 Warzone Season 1
Image via Activision

All BO6 Warzone Season 1 weapon balance changes

Didn't spare any gun

BO6 Warzone Season 1 is now live in Black Ops 6, and major changes have been made to certain weapons.

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November 14 marks the integration of Warzone into Black Ops 6. This will be great news for those who have been eagerly waiting for the new content to arrive in the latest COD title, and it will allow you to explore the battle royale side of things. While there are new weapons and modes to enjoy, Treyarch has also made balance changes to existing guns.

All MW2 and MW3 weapon changes in BO6 Warzone Season 1

  • TAQ-56 (MWII) 
    • Maximum Damage Range increased from 25.4 meters to 35.56. 
    • Medium Damage decreased from 29 to 28. 
    • Medium Damage Range increased from 40.64 meters to 46.99. 
    • Arm and Lower Torso modifiers increased from 1x to 1.15x. 
  • ISO Hemlock (MWII) 
    • Maximum Damage Range increased from 24.89 meters to 35.56. 
    • Minimum Damage increased from 21 to 24. 
    • Headshot modifier decreased from1.4x to 1.3x. 
    • Arm modifier increased from 0.95x to 1.16x. 
    • Leg modifier increased from 0.95x to 1.05x. 
    • Removed Medium Damage Range 2. 
  • Kastov 762 (MWII) 
    • Maximum Damage Range increased from 30.48 meters to 40.64. 
    • Medium Damage Range increased from 50.8 meters to 53.34. 
    • Lower Torso modifier decreased from 1.15x to 1x. 
    • Arm modifier increased from 0.96x to 1.15x. 
    • Leg modifier increased from 0.96x to 1x. 
  • Kastov 545 (MWII) 
    • Maximum Damage Range increased from 15.24 meters to 31.75. 
    • Medium Damage Range increased from 39.62 meters to 45.72. 
    • Minimum Damage increased from 20 to 23. 
    • Removed Medium Damage Range 2. 
  • Kastov-74u (MWII) 
    • Max Damage Range increased from 25.4 meters to 31.75. 
    • Removed Medium Damage Range 2. 
  • STB 556 (MWII) 
    • Max Damage Range increased from 25.4 meters to 29.84. 
    • Minimum Damage decreased from 23 to 22. 
    • Lower Torso and Legs Modifiers decreased from 1.1x to 1x. 
    • Removed Medium Damage Range 2. 
  • FR Avancer (MWII) 
    • Maximum Damage Range increased from 24.89 meters to 29.84. 
    • Removed Medium Damage Range 2. 
    • Magazine size increased from 25 to 30. 
  • Tempus Razorback (MWII) 
    • Maximum Damage Range decreased from 29.46 meters to 28.19. 
    • Medium Damage increased from 22 to 24. 
    • Lower Torso modifier decreased from 1x to 0.91x. 
  • Lachman-556 (MWII) 
    • Max Damage Range increased from 30.48 meters to 34.29. 
    • Medium Damage increased from 24 to 26. 
    • Minium Damage increased from 18 to 20. 
    • Removed Medium Damage Range 2. 
  • TR-76 Geist (MWII) 
    • Maximum Damage decreased from 34 to 31. 
    • Maximum Damage Range increased from 25.4 meters to 34.29. 
    • Medium Damage decreased from 31 to 27. 
    • Medium Damage Range increased from 36.83 meters to 45.72. 
    • Lower Torso modifier increased from 1x to 1.15x. 
    • Removed Medium Damage Range 2. 
  • M4 (MWII) 
    • Maximum Damage Range increased from 25.4 meters to 34.29. 
    • Medium Damage Range increased from 40.64 meters to 44.45. 
    • Headshot modifier increased from 1.05x to 1.2x. 
    • Upper Torso modifier increased from 1x to 1.1x. 
  • Chimera (MWII) 
    • Lower Torso and Legs modifiers decreased from 1x to 0.95x. 
  • M13B (MWII) 
    • Maximum Damage Range decreased from 26.67 to 25.9. 
    • Medium Damage Range decreased from 45.72 to 38.1. 
  • M13C (MWII) 
    • Maximum Damage increased from 27 to 28. 
    • Maximum Damage Range increased from 25.4 meters to 27.94. 
    • Medium Damage Range decreased from 40.64 meters to 39.37. 
  • M16 (MWII) 
    • Maximum Damage Range increased from 25.4 meters to 33.02. 
    • Jak Patriot Conversion Kit 
      • Maximum Damage Range decreased from 36.83 meters to 30.48. 
      • Medium Damage Range 1 decreased from 43.18 meters to 38.1. 
      • Medium Damage Range 2 decreased from 60.96 meters to 48.26. 
  • STG44 (MWIII) 
    • Maximum Damage decreased from 32 to 28. 
    • Maximum Damage Range increased from 29.21 meters to 38.1. 
    • Medium Damage Range 1 damage decreased from 28 to 24. 
    • Medium Damage Range 1 increased from 44.45 meters to 50.8. 
    • Bullet Velocity decreased from 960m/s to 720m/s. 
  • Holger 556 (MWIII) 
    • Maximum Damage Range decreased from 50.8 meters to 40.64. 
    • Medium Damage Range 1 decreased from 60.96 meters to 50.8. 
    • Lower Torso modifier decreased from 1x to 0.95x. 
  • MTZ-556 (MWIII) 
    • Maximum Damage Range decreased from 40.64 meters to 35.56. 
    • Medium Damage Range 1 decreased from 60.96 meters to 50.8. 
    • Headshot modifier decreased from 1.3x to 1.25x. 
  • MCW (MWIII) 
    • Maximum Damage Range decreased 36.83 meters to 31.75. 
    • Medium Damage Range 1 decreased from 50.8 meters to 44.45. 
  • BAL-27 (MWIII) 
    • Medium Damage Range 1 decreased from 49.53 meters to 43.18. 
    • Medium Damage Range 2 decreased from 60.96 meters to 53.34. 
    • Bullet Velocity decreased from 800m/s to 740m/s. 
  • BP50 (MWIII) 
    • Bullet Velocity decreased from 750m/s to 710m/s. 
  • RAM-7 (MWIII) 
    • Bullet Velocity decreased from 780m/s to 720m/s. 
  • SVA 545 (MWIII) 
    • Bullet Velocity decreased from 760m/s to 720m/s. 
  • DTIR 30-06 (MWIII)
    • Maximum Damage decreased from 45 to 38. 
    • Maximum Damage Range increased from 21.59 meters to 35.56. 
    • Removed Medium Damage Range 1 and 2 
    • Bullet Velocity decreased from 900m/s to 810m/s. 
  • ISO 45 (MWII) 
    • Maximum Damage Range increased from 8.89 meters to 10.16. 
    • Minimum Damage increased from 18 to 19. 
    • Headshot modifier decreased from1.3x to 1.2x. 
    • Arm modifier increased from 0.95x to 1x. 
  • ISO 9MM (MWII) 
    • Maximum Damage Range increased from 9.39 meters to 10.41. 
    • Medium Damage Range 1 increased from 13.97 meters to 17.78. 
    • Leg modifier increased from 0.99x to 1.1x. 
  • FSS Hurricane (MWII) 
    • Maximum Damage Range increased from 7.87 meters to 10.66. 
    • Headshot modifier decreased from 1.4x to 1.3x. 
    • Arm modifier increased from1.05x to 1.15x. 
    • Leg modifier decreased from 1.05x to 1x. 
  • MX9 (MWII) 
    • Maximum Damage Range decreased from 11.17 meters to 10.16. 
    • Medium Damage Range 1 decreased from 25.14 meters to 22.35. 
    • Minimum Damage increased from 18 to 19. 
    • Arm modifier increased from 0.99x to 1.1x. 
    • Lower Torso modifier decreased from 1.1x to 0.94x. 
  • Minibak (MWII) 
    • Maximum Damage increased from 33 to 35. 
    • Maximum Damage Range decreased from 11.43 meters to 10.16. 
    • Medium Damage Range 1 damage increased from 28 to 29. 
    • Lower Torso modifier decreased from 1.1x to 1x. 
  • Lachmann Sub (MWII) 
    • Maximum Damage Range increased from 9.65 meters to 10.16. 
    • Medium Damage Range 1 increased from 15.49 meters to 17.78. 
    • Headshot modifier increased from 1.2x to 1.25x. 
    • Lower Torso modifier increased from 1x to 1.1x. 
  • Vel 46 (MWII) 
    • Maximum Damage Range decreased from 13.0 meters to 11.17. 
    • Headshot modifier decreased from 1.4x to 1.15x. 
  • BAS-P (MWII) 
    • Maximum Damage Range decreased from 19.43 meters to 11.43. 
    • Medium Damage Range 1 damage increased from 20 to 24. 
    • Medium Damage Range 1 decreased from 30.48 meters to 22.35. 
    • Minimum Damage increased from 16 to 19. 
    • Headshot modifier decreased from 1.3x to 1.2x. 
  • PDSW 528 (MWII) 
    • Maximum Damage increased from 26 to 28. 
    • Maximum Damage Range decreased from 14.73 meters to 10.16. 
  • Fennec 45 (MWII) 
    • Maximum Damage Range increased 9.9 meters to 10.16. 
    • Medium Damage Range 1 increased from 15.74 meters to 17.78. 
    • Minimum Damage increased from 12 to 13. 
    • Lower Torso modifier increased from 1x to 1.1x. 
  • Lachmann Shroud (MWII) 
    • JAK Decimator Conversion Kit 
      • Maximum Damage Range decreased from 13.46 meters to 10.16. 
      • Medium Damage Range 1 decreased from 20.57 meters to 17.78. 
  • AMR9 (MWIII) 
    • Maximum Damage Range decreased from 13.97 meters to 12.19. 
    • Medium Damage Range 1 decreased from 24.13 meters to 21.59. 
    • Lower Torso modifier decreased from 1.1x to 1x. 
    • Bullet Velocity decreased from 625m/s to 540m/s. 
  • Superi 46 (MWIII) 
    • Maximum Damage Range decreased from 12.7 meters to 10.66. 
    • Medium Damage Range 1 decreased from 25.4 meters to 18.79. 
    • Bullet Velocity decreased from 630m/s to 520m/s. 
  • Rival-9 (MWIII) 
    • Maximum Damage Range decreased from 15.24 meters to 11.68. 
    • Medium Damage Range 1 decreased from 25.4 meters to 19.3. 
    • Bullet Velocity decreased from 500m/s to 470m/s. 
  • HRM-9 (MWIII) 
    • Maximum Damage Range decreased from 12.7 meters to 11.93. 
    • Medium Damage Range 1 decreased from 24.13 meters to 19.05. 
    • Bullet Velocity decreased from 480m/s to 460m/s. 
  • Striker 9 (MWIII) 
    • Maximum Damage increased from 27 to 28. 
    • Maximum Damage Range decreased from 11.17 meters to 10.16. 
    • Medium Damage Range 1 decreased from 22.86 meters to 17.78. 
    • Medium Damage Range 2 decreased from 35.56 meters to 25.4. 
    • Lower Torso modifier decreased from 1.1x to 1x. 
    • Bullet Velocity decreased from 560m/s to 500m/s. 
  • Striker (MWIII) 
    • Maximum Damage Range decreased from 14.47 meters to 11.17. 
    • Medium Damage Range 1 decreased from 26.67 meters to 20.32. 
    • Medium Damage Range 2 decreased from 35.56 meters to 27.94. 
    • Bullet Velocity decreased from 570m/s to 510m/s. 
  • WSP-9 (MWIII) 
    • Maximum Damage Range decreased from 15.49 meters to 11.93. 
    • Medium Damage Range 1 decreased from 23.36 meters to 19.81. 
    • Medium Damage Range 2 decreased from 33.02 meters to 26.67. 
    • Bullet Velocity decreased from 540m/s to 500m/s. 
    • Broodmother .45 Conversion Kit 
      • Maximum Damage Range decreased from 20.32 meters to 12.7. 
      • Medium Damage Range 2 decreased from 30.48 meters to 22.86. 
  • RAM-9 (MWIII) 
    • Maximum Damage Range decreased from 12.19 meters to 11.17. 
    • Medium Damage Range 2 decreased from 30.48 meters to 25.4. 
    • Bullet Velocity decreased from 500m/s to 450m/s. 
  • Static-HV (MWIII)
    • Maximum Damage Range decreased from 13.97 meters to 11.17. 
    • Medium Damage Range 1 decreased from 25.4 meters to 20.32. 
    • Medium Damage Range 2 decreased from 35.56 meters to 30.48. 
    • Bullet Velocity decreased from 600m/s to 490m/s. 
  • FJX Horus (MWIII) 
    • JAK Scimitar Conversion Kit 
      • Maximum Damage Range decreased from 18.08 meters to 12.19. 
      • Medium Damage Range 1 decreased from 32.69 meters to 21.59. 
      • Medium Damage Range 2 decreased from 50.29 meters to 30.48. 
      • Bullet Velocity decreased from 648m/s to 550m/s. 
  • KV Broadside (MWII) 
    • JAK Jawbreaker Conversion Kit 
      • Headshot modifier decreased from 1.5x to 1.3x. 
      • Neck modifier decreased from 1.3x to 1.1x. 
      • Magazine Size increased from 20 to 40. 
  • Haymaker (MWIII) 
    • Maximum Damage decreased from 36 to 23. 
    • Medium Damage Range 1 damage decreased from 23 to 18. 
    • Medium Damage Range 2 damage decreased from 18 to 14. 
  • Lockwood 680 (MWIII) 
    • Maximum Damage decreased from 70 to 60. 
    • Maximum Damage Range decreased from 2.54 meters to 1.39. 
    • Lower Torso and Leg modifiers decreased from 1x to 0.9x. 
    • Medium Damage Range 1 damage decreased from 51 to 45. 
    • Medium Damage Range 1 decreased from 6.85 meters to 3.55. 
    • Medium Damage Range 2 damage increased from 30 to 35. 
    • Medium Damage Range 2 decreased 10.41 meters to 4.69. 
    • Medium Damage Range 3 damage set to 21. 
    • Medium Damage Range 3 set to 5.33 meters. 
  • Reclaimer 18 (MWIII) 
    • Maximum Damage decreased from 70 to 60. 
    • Maximum Damage Range decreased from 2.54 meters to 1.01. 
    • Lower Torso and Leg modifiers decreased from 1x to 0.9x. 
    • Medium Damage Range 1 damage decreased from 51 to 45. 
    • Medium Damage Range 1 decreased from 6.85 meters to 2.54. 
    • Medium Damage Range 2 damage increased from 30 to 35. 
    • Medium Damage Range 2 decreased from 10.41 meters to 3.30. 
    • Medium Damage Range 3 damage increased from 20 to 21. 
    • Medium Damage Range 3 set to 4.57 meters. 
  • HCR 56 (MWII) 
    • Maximum Damage increased from 26 to 28. 
    • Maximum Damage Range increased from 34.29 meters to 38.1. 
    • Medium Damage increased from 24 to 25. 
    • Medium Damage Range decreased from 50.8 meters to 48.26. 
    • Bullet Velocity decreased from 840m/s to 715m/s. 
  • 556 Icarus (MWII) 
    • Maximum Damage Range increased from 25.9 meters to 40.64. 
    • Headshot modifier decreased from1.4x to 1.2x. 
    • Arm modifier increased from 1.04x to 1.1x. 
    • Lower Torso modifier increased from1.04x to 1.1x. 
    • Bullet Velocity decreased from 840m/s to 675m/s. 
  • RAPP H (MWII) 
    • Maximum Damage Range increased from 35.56 meters to 45.72. 
    • Medium Damage decreased from 25 to 24. 
    • Minimum Damage decreased from 23 to 22. 
    • Headshot modifier decreased from 1.4x to 1.2x. 
    • Bullet Velocity decreased from 840m/s to 695m/s. 
  • Sakin MG38 (MWII) 
    • Maximum Damage increased from 28 to 30. 
    • Maximum Damage Range increased from 33.27 meters to 39.37. 
    • Medium Damage increased from 26 to 27. 
    • Medium Damage Range decreased from 55.62 meters to 50.8. 
    • Lower Torso modifier increased from 1x to 1.05x. 
    • Bullet Velocity decreased from 840m/s to 725m/s. 
  • RPK (MWII) 
    • Maximum Damage increased from 29 to 31. 
    • Maximum Damage Range increased from 28.19 meters to 50.8. 
    • Minimum Damage increased from 23 to 27. 
    • Lower Torso modifier increased from 1x to 1.1x. 
    • Removed Medium Damage Ranges 1 and 2. 
  • RAAL MG (MWII) 
    • Maximum Damage increased from 33 to 38. 
    • Medium Damage increased from 30 to 35. 
    • Medium Damage Range decreased from 63.5 meters to 53.34. 
    • Minimum Damage increased from 28 to 30. 
    • Lower Torso modifier decreased from 1x to 0.9x. 
  • TAQ Eradicator (MWIII) 
    • Minimum Damage decreased from 28 to 26. 
    • Bullet Velocity decreased from 840m/s to 675m/s. 
  • Puleymot 762 (MWIII) 
    • Maximum Damage decreased from 40 to 36. 
    • Maximum Damage Range increased from 34.29 meters to 38.1. 
    • Minimum Damage decreased from 35 to 34. 
    • Bullet Velocity decreased from 810m/s to 700m/s. 
    • JAK Annihilator Bullpup Conversion Kit 
      • Maximum Damage Range decreased 27.94 meters to 24.89. 
      • Medium Damage Range decreased from 38.1 meters to 34.29. 
  • TAQ Evolvere (MWIII) 
    • Maximum Damage Range decreased from 36.83 meters to 33.02. 
    • Bullet Velocity decreased from 805m/s to 695m/s. 
  • Kastov LSW (MWIII) 
    • Maximum Damage decreased 29 to 27. 
    • Maximum Damage Range increased 28.19 meters to 38.1. 
    • Medium Damage decreased from 27 to 24. 
    • Medium Damage Range increased from 35.56 meters to 53.34. 
    • Minimum Damage decreased from 23 to 22. 
    • Lower Torso modifier increased from 1x to 1.1x. 
    • Bullet Velocity decreased from 800m/s to 690m/s. 
    • Removed Medium Damage Range 2. 
  • Bruen Mk9 (MWIII) 
    • Bullet Velocity decreased from 810m/s to 690m/s. 
    • JAK Shadow Titan Conversion Kit 
      • Maximum Damage Range decreased from 20.44 meters to 17.9. 
      • Medium Damage Range 1 decreased from 32.0 meters to 26.67. 
      • Medium Damage Range 2 decreased from 48.0 meters to 38.1. 
  • Holger 26 (MWIII) 
    • Bullet Velocity decreased from 790m/s to 690m/s. 
  • DG-58 LSW (MWIII) 
    • Bullet Velocity decreased from 880m/s to 675m/s.
  • SP-R 208 (MWII) 
    • Maximum Damage increased from 93 to 100. 
    • Maximum Damage Range increased 29.21 meters to 45.72. 
    • Minimum Damage increased from 55 to 93. 
    • Headshot Modifier decreased from 2x to 1.7x. 
    • Bullet Velocity decreased from 830m/s to 730m/s. 
    • Removed Medium Damage Range 1. 
  • SA-B 50 (MWII) 
    • Maximum Damage increased from 91 to 100. 
    • Maximum Damage Range increased from 28.19 meters to 39.37. 
    • Minimum Damage increased from 50 to 85. 
    • Upper Torso, Neck and Upper Arm modifiers increased from 1.26x to 1.5x. 
    • Removed Medium Damage Range 1. 
  • Lockwood MK2 (MWII) 
    • Maximum Damage Range increased from 24.13 meters to 33.02. 
    • Medium Damage Range increased from 45.72 meters to 50.8. 
    • Upper Arm modifier increased from 1.2x to 1.4x. 
    • Bullet Velocity increased from 690m/s to 720m/s. 
  • EBR-14 (MWII) 
    • Maximum Damage Range from 50.8 meters to 55.88. 
    • Headshot modifier decreased from 2x to 1.5x. 
    • Arm modifier increased from 1x to 1.3x. 
    • Removed Medium Damage Range 1 and 2. 
  • LM-S (MWII) 
    • Headshot modifier decreased from 2.1x to 1.7x. 
  • TAQ-M (MWII) 
    • Removed Medium Damage Range 1 and 2. 
  • Tempus Torrent (MWII) 
    • Medium Damage Range increased from 41.91 meters to 50.8. 
    • Minimum Damage increased from 42 to 46. 
    • Removed Medium Damage Range 2. 
  • Kar98k (MWIII) 
    • Maximum Damage Range decreased from 55.88 meters to 48.26. 
    • Bullet Velocity decreased from 620m/s to 600m/s. 
  • KVD Enforcer (MWIII) 
    • Maximum Damage Range decreased from 46.99 meters to 40.64. 
    • Medium Damage Range decreased from 58.42 meters to 50.8. 
  • MCW 6.8 (MWIII)
    • Maximum Damage Range decreased from 50.8 meters to 40.64. 
    • Bullet Velocity decreased from 930m/s to 840m/s. 
    • MCW 6.8 Full Auto Conversion Kit 
      • Maximum Damage Range decreased from 40.64 meters to 35.56. 
      • Medium Damage Range decreased from 55.88 meters to 48.26. 
      • Magazine size increased from 20 to 30. 
  • Victus XMR (MWII) 
    • Bullet Velocity decreased from 860m/s to 800m/s. 
    • 1 Shot Headshot within 55.88 meters. 
  • FJX Imperium (MWII) 
    • Bullet Velocity decreased from 860m/s to 800m/s. 
    • 1 Shot Headshot within 50.8 meters. 
  • MCPR-300 (MWII) 
    • Bullet Velocity decreased from 860m/s to 760m/s. 
    • 1 Shot Headshot within 35.56 meters. 
  • LA-B 330 (MWII) 
    • Bullet Velocity decreased from 860m/s to 760m/s. 
    • 1 Shot Headshot within 33.02 meters. 
  • SP-X 80 (MWII) 
    • Bullet Velocity decreased from 860m/s to 760m/s. 
    • 1 Shot Headshot within 30.48 meters. 
  • XRK Stalker (MWIII) 
    • Maximum Damage Range decreased from 50.8 meters to 44.95. 
  • MORS (MWIII) 
    • Maximum Damage Range decreased from 76.2 meters to 70.48. 
  • X12 (MWII) 
    • Arm modifier increased from 1.1x to 1.4x. 
  • 9MM Daemon (MWII) 
    • Minimum Damage increased from 22 to 24. 
    • Hand modifier increased from 1.09x to 1.13x. 
    • Removed Medium Damage Range 2. 
  • P890 (MWII) 
    • Lower Arm modifier increased from 1x to 1.3x. 
  • Renetti (MWIII)
    • JAK Ferocity Conversion Kit 
      • Maximum Damage Range decreased from 12.49 meters to 10.66

A few general tweaks have also been made to certain Muzzle and Underbarrel Enhanncements.

  • Muzzle Enhancements 
    • Suppressors: Boost velocity and damage range. 
    • Comps: Improve recoil control. 
    • Flash Hiders: Increase damage range and firing aim stability. 
    • Breacher: Enhance melee damage and recoil control. 
  • Underbarrel Enhancements 
    • Angled Grip: Increases hipfire and tacstance accuracy and aim walking steadiness. 
    • Handstop: Improves sprint-to-fire and ADS speed. 
    • Vert Grip: Enhances recoil control and firing aim stability. 

All new guns in BO6 Warzone Season 1

Season 1 also marks the introduction of new weapons to Warzone that come directly from BO6.

Assault Rifles

  • XM4
  • AK-74
  • AMES 85
  • GPR 91
  • Model L
  • Goblin MK 2
  • AS Val
  • Krig C (Season 1)

SMGs

  • C9
  • KSV
  • Tanto .22
  • PP-919
  • Jackal PDW
  • KOMPAKT 92
  • Saug (Season 1)

LMGs

  • PU-21
  • XMG
  • GPMG-7

Marksman Rifles

  • Swat 5.56
  • Tsarkov 7.62
  • AEK-973
  • DM-10

Sniper Rifles

  • LW3A1 Frostline
  • SVD
  • LR 7.62
  • AMR Mod 4 (Season 1 Reloaded)

Shotguns

  • Marine SP
  • ASG-89
  • Maelstrom (Season 1 Reloaded)

Launchers

  • CIGMA 2B
  • HE-1

Pistols

  • 9mm PM
  • Grekhova
  • GS45
  • Stryder .22
  • Sirin 9mm (Season 1 Reloaded)

Melee

  • Combat Knife
  • Baseball Bat
  • Power Drill (Season 1 Reloaded)
  • Cleaver (Season 1 Reloaded)

All Perks and Wildcards in BO6 Warzone Season 1

The new season brings a big change to how Perks and Wildcards will work in Season 1 of Warzone. Here’s the complete list of all three types of available perks, along with the Wildcards.

Perk 1

  • Dexterity
  • Grenadier
  • Reflexes
  • Scavenger
  • Survivor
  • Veteran

Perk 2

  • Bomb Squad
  • Cold-Blooded
  • Quartermaster
  • Quick Fix
  • Sprinter
  • Tracker

Perk 3

  • Alertness
  • Birdseye
  • Ghost
  • Gung-Ho
  • Resolute
  • Tempered

Wildcards

  • Bandolier
  • Battle Ready
  • Gunfighter
  • Overkill

Additionally, you can find the Irradiated and Shrouded perks from loot, as well as the Specialist Perk Package, which will activate all 18 perks immediately. You can find more details about the system from here.


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