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Call of Duty Black Ops 7 Zombies offers a variety of Augments for players to research at launch, and unlocking them will allow you to customise your build beyond the default options.

Like last year, Augments are centred around Perks, Ammo Mods, and Field Upgrades. While all the options from the previous year have been retained, we have new additions as well. Let’s look at how to progress towards researching all the available options to give you the maximum choices in Black Ops 7.

How to research Augments in Black Ops 7 Zombies

The ability to research new Augments begins once you hit Level 11. It will take you a bit of time to level up, and you can use any XP boosts to enhance the rate. Once you reach Level 11, you’ll be able to research new Augments. When you go to the Augments Research section, plenty of stuff will be locked.

To unlock more Perks, Ammo Mods, and Field Upgrades, you’ll have to start by upgrading the Minor and Major upgrades of the Augments available by default. This will allow you to access the next ones in sequence gradually. Once you have a research active, it will automatically proceed as you kill more zombies and earn more XP.

Augments Research in Black Ops 7 Zombies
Image via Activision

All Black Ops 7 Augments Research for Perks

The table below has the unlock condition for all Perks available in Black Ops 7.

PerkUnlock Criteria
Stamin-UpUnlocked by default
Quick ReviveUnlock any 3 Augments
Jugger-NogUnlock any 6 Augments
Melee MacchiatoUnlock any 9 Augments
Speed ColaUnlock any 12 Augments
Vulture AidUnlock any 12 Augments
PhD FlopperUnlock any 15 Augments
Death PerceptionUnlock any 15 Augments
Double TapUnlock any 18 Augments
Deadshot DaiquiriUnlock any 18 Augments
Wisp TeaUnlock any 21 Augments
Elemental PopUnlock any 21 Augments

The first research to unlock will be Quick Revive. You’ll need to unlock any three Augments via research to do so, and then proceed with working on the Quick Revive tree. It will take a significant amount of time to unlock all 12 Perks.

However, everything you researched and unlocked in Black Ops 6 will carry over, but you’ll still need to reach Level 11 to unlock the ability to Research.

All Black Ops 7 Augments Research for Ammo Mods

Ammo Mods and Field Upgrades have slightly different systems since they have a separate research format. You’ll first need to unlock a particular Field Upgrade/Ammo Mod, while the research tree is unlocked separately.

Ammo ModUnlock LevelResearch Unlock Criteria
Dead WireUnlocked by defaultUnlocked by default
Cryo FreezePlayer Level 12Unlock any 6 Augments
Fire WorksPlayer Level 18Unlock any 9 Augments
Napalm BurstPlayer Level 35Unlock any 3 Augments
Shadow RiftPlayer Level 44Unlock any 18 Augments
Brain RotPlayer Level 51Unlock any 12 Augments

All Black Ops 7 Augments Research for Field Upgrades

Researches related to Field Upgrades work similarly to Ammo Mods.

Field UpgradesUnlock LevelResearch Unlock Criteria
Energy MineUnlocked by defaultUnlocked by default
Dark FlareUnlocked by defaultUnlock any 9 Augments
Frenzied GuardPlayer Level 8Unlock any 3 Augments
Healing AuraPlayer Level 17Unlock any 15 Augments
Toxic GrowthPlayer Level 29Unlock any 12 Augments
Aether ShroudPlayer Level 48Unlock any 21 Augments

Unlike Ammo Mods and Perks, you get one extra option when it comes to Field Upgrades (from the start). The first objective is to unlock 9 Augments as quickly as possible, as that’s going to raise the chances of potential research significantly.

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