A look at the cars and tracks of Blur

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I dig Blur in a big way. It scratches the progressive multiplayer itch in a format which isn’t a shooter, which would probably be enough if it were not also an excellent arcade racer. I’m going to resist the urge to buy it for all of three days before I break down and run to the store.

The above video has some of the design team talking about the assorted cars and locations in the game. It’s a lot of the usual, often interchangeable stuff you would find in most videos of the sort. Real vehicles, realistic physics, based on real-world locations, etc. But there’s some pretty eye-candy of cars driving really fast, so that makes up for it.


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