Elden Ring: Shadow of the Erdtree release date
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A glitchy wall in Shadow Of The Erdtree is sending players to their doom

Trust no one, lean against no wall.

Are you tired of invisible walls in games? The kind of walls that you don’t see, but that are there just to prevent you from venturing into areas that the developers don’t want you to reach? Well, then let me introduce you to their evil-er brother: Elden Ring’s visible non-wall. It’s a wall that seems to be there, but is only just a bunch of hollow textures that might lead you to your death.

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Hardcore fans of the series will probably be delighted to learn that Elden Ring’s Shadow Of The Erdtree DLC features even more ways to die, but regular players might not be as enthused by the idea.

As warned by Redditor u/Kedalene, the Scorpion River Catacombs introduced in Shadow Of The Erdtree feature a hilariously terrifying threat. It’s not a devious trap that will lure in even the wisest of players, but a bug that causes a specific wall to feature no collision. This is not an illusory wall meant to hide a shortcut or great treasure, but a part of the map that, once crossed, will have players dropping out of bounds to their deaths. It’s so accidentally devious that it causes you to die outside of the Stake of Marika’s range, forcing players to go back to the entrance of the catacombs.

Kedelane made the video above to warn players of the existence of the glitch, but also to show off all the fun they have had with making poor unassuming players die to it. I advise everyone to watch the compilation because it’s pretty funny, but also because otherwise you might be next.

I’m writing this to warn players about this ghastly trap, but please know that I do so while extremely worried that Miyazaki will look into this and decide to come up with a dungeon that’s all ghost walls.

This glitch might get fixed soon, but you can still die to it right now, or have people fall for it. Beware of strange etchings in front of walls, I guess.


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Image of Tiago Manuel
Tiago Manuel
Tiago is a freelancer who used to write about video games, cults, and video game cults. He now writes for Destructoid in an attempt to find himself on the winning side when the robot uprising comes.