helldivers 2 day 60 patch notes

The Helldivers 2 day-60 patch arrives with dozens of new buffs and changes covering weapons and enemies

And General Brasch returns from his trip to Silent Hill.

The prophecy has been fulfilled: Arrowhead Games has dropped the notes for the Helldivers 2 day-60 patch, which brings even more buffs and changes to the table. Oh, and it apparently canonizes community meme John Helldiver. But let’s briefly forget about that and dive into the notes.

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It may have come out a few days later than expected, but the Helldivers 2 day-60 patch has arrived. The Arrowhead team found many more buffs and changes to apply to the game’s weapons and stratagems. Gameplay changes run the gamut from enemy health to patrol spawn behavior. The patch targets the Automaton forces more directly, decreasing the armor for some enemies while making it harder for them to target you through smoke and fog.

Helldivers 2 day-60 patch notes is full of welcome changes

More than 70 weapons and stratagems got tweaked or reworked following Helldivers 2 patch 01.001.104. For the guns, the Liberator, Scorcher, Purifier, Punisher Plasma, and others have been buffed to be even more viable in the field. Among the big buffs, few are bigger than the one for the fan-favorite P-4 Senator, which has been upgraded with heavy armor penetration and increased projectile damage. But can it actually ground Chargers? Oh, yes. And not just Chargers.

The patch also addresses many of the support weapons. The Recoilless Rifle now has programmable ammunition, allowing you to switch between the regular rockets and High-Explosive rounds. Arrowhead extended the same love to the Autocannon, which can fire normal or flak projectiles. Other affected Stratagems include the Machine Guns and the Stalwart, the Jump Pack, the AR-23 “Guard Dog,” and more.

The Automatons got a right bruising with the patch. Devastators, Berserkers, and Tanks have received decreased armor or head health. Tank weak spots now have a health pool separate from the vehicle’s total health, and damaging it “150% damage to the Tank’s main health.” Recently equipped with laser cannons, the Hulk Bruiser had said weapon reverted to the standard rocket launcher. And you have John Helldiver to thank, according to the team.

“In response to their disapproval of a newly installed cannon on the Automaton Hulk Bruisers, Super Earth High Command sent a crack commando to sabotage their production facilities,” read the patch notes. “The skilled operative promptly escaped into the shadows after completing their mission. Today, still wanted by the Automatons, they survive as a soldier of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can enlist… John Helldiver”

John isn’t the only one having fun. According to the notes, the famous General Brasch is coming home from his “holiday retreat in foggy hillside town.” I suddenly feel a bit sorry for Pyramid Head. But only a little.

The 60-day patch notes for Helldivers 2 are extensive, so be sure to give it a good read before your next drop.


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Author
Image of Cameron Woolsey
Cameron Woolsey
A contributing writer, Cam has been playing games for decades and writing about them for about 15 years. He specializes in action RPGs, shooters, and brawlers, but will always make a little bit of time for indies and classics.