Jinx might be one of the two characters you start with in LoL Swarm, but she sure as hell packs a punch with the right build. She can slaughter hordes upon hordes of enemies with ease while crossing the battlefield like its nothing thanks to her abilities. If you want to make use of her in later runs though, you’ll need to get a consistent build going. Here’s the best build for Jinx in LoL’s Swarm game mode.
The best build for Jinx in League of Legends’ Swarm mode
Jinx is all about dishing out massive amounts of damage through an endless amount of projectiles, spamming enemies until they die. Her passive grants her periodic massive amounts of Movement Speed along with Ability Haste, and her abilities output massive amounts of damage. She may be rather squishy compared to the rest of the roster, but she more than makes up for it. With the right build, she’s far better at that job
Best Jinx weapons
Jinx’s Meow Meow is great on its own but becomes a DPS machine once evolved through Ability Haste. Besides Ability Haste, Meow Meow also scales well off of Damage, Crit Chance, and Projectile Count. We want to play off of this to make her main weapon our primary source of damage, while still evolving our other tools. These weapons will do just that:
- Meow Meow evolved into Battle Cat Barrage (Requires Ability Haste passive)
- Anti-Shark Sea Mines evolved into Neverending Mobstomper (Requires Damage passive)
- Battle Bunny Crossbow evolved into Bunny Prime Ballista (Requires Crit Chance passive)
- Echoing Batblades evolved into Vayne’s Chromablades (Requires Projectile Count passive)
- Gatling Bunny Guns evolved into Double Bun-Bun Barrage (Requires Duration passive)
Seeing as Echoing Batblades isn’t unlocked until much later, you can substitute it with the UwU Blaster until you’ve unlocked it. This weapon evolves into the OwO Blaster when paired with the Ability Haste passive.
Best Jinx passives
As you can probably guess, your passives will revolve around evolving each of your weapons and playing off what they scale. However, this leaves one or two slots open for other passives, which lets us bring in something nice to pair with Jinx’s starting passive. Here’s what you should be running (in order of importance):
- Ability Haste
- Projectile Count
- Crit Chance
- Damage
- Duration
- Movement Speed
That extra Movement Speed will pair nicely with that starting passive, since its massive Movement Speed boost can thrive even better off it.
Published: Jul 19, 2024 11:22 am