Are you all excited about the Fallout 4 next-gen update? I’d imagine many of you are. Except possibly those who have been waiting for the fan-made project Fallout: London, which has had to be delayed. And also those who are in the modding community.
Much like when Stardew Valley released its big 1.6 update, many were concerned that the changes would break a lot of mods, or at least make them incompatible. This is expected to be the case for Fallout 4 custom content after the big update rolls out.
Nexus Mods recently issued a statement about this, addressing concerns people will likely have about the possibility of broken mods. It’s expected that a lot of them will become unusable once the game gets upgraded to next-gen, but as the post itself says: some of the information is speculative until proven otherwise.
What’s a vault dweller to do?
Until the patch rolls out, no one can be 100% certain which modifications are going to be compatible and which need updates of their own. Nexus Mods provides a link to a forum post, which provides information on how you can stop the next-gen update from happening on your game. The advice relates to GOG, Steam, and Xbox Game Pass (PC) versions of Fallout 4.
However, it’s going to be largely up to the mod creators themselves to make sure theirs are compatible. Major ones, such as the all-important Fallout 4 Script Extender (or F4SE), are likely to be on the case, but unless teams get early access to next-gen, they might have to scramble for a solution fast once it launches.
As for when it’s actually releasing, you can expect to see your copy of F4 being upgraded from April 25. The patch will not only give a boost to the game to make it look its best for the PS5 and Xbox Series X|S, but it’s also coming with new content, including some free Creation Club items.