As well as a host of tech and equipment at your disposal, Phasmophobia offers up Cursed Possession items as well, which can help you out, but also leave you feeling worse off. One such example of this is the Tarot Cards. Whether you’re playing with friends or you’re doing a solo investigation, these cards can give you an edge, but there’s a lot of danger when it comes to using them.
Much like the Ouija Board, Monkey Paw, or any other Cursed Possession item, the Tarot Cards have a one in seven chance of spawning when you start a new contract. When you find them, you’ll be given ten cards to draw, with each reveal affecting either the player holding them or the ghost itself.
Currently, Phasmophobia has ten Tarot Cards that can be pulled. However, it’s important to note that they each have their own draw chance, with some being more common than others. This means you can draw a particular card more than once or not have one at all. Below you’ll find the effects of each of them in order from worst to best in terms of their danger levels, as well as the chances of drawing each one.
The Hanged Man
By far the most dangerous Tarot Card in Phasmophobia. This one does not mess about. Quite simply, if a player pulls this one from the pack, they’ll immediately be killed. No warning, no hunt. Just *POOF* dead. The sanity level is inconsequential.
This means if you’ve been investigating for a long time, that’s it. Game over. Conversely, if you’re in a team game and you pull the Hanged Man at the start, you’ll be spending the rest of the round wandering about being all ethereal and what-not. Fortunately, it is pretty uncommon to get this one.
Chance of drawing this card: 1% (NOTE: this card can’t be drawn if playing on a custom difficulty setting with Friendly Ghost turned on.)
Death
This can be a little confusing. You would assume the Death card would do what the Hanged Man card does. But that isn’t the case. However, it can be just as deadly, and does have a higher chance of being drawn when compared to some of the others.
When the Death Tarot Card is pulled out, a hunt will begin immediately. Again, it doesn’t matter your sanity level. The ghost will be on the prowl. To add insult to injury, it’ll be a cursed hunt as well (because the cards are Cursed Possession items), so it’ll last longer.
Chance of drawing this card: 10%
The Moon
Our beautiful, spherical satellite in the sky has been the subject of romance and poetry for as long as the written word has existed. The moon, in all its glory, is Earth’s companion. But in Phasmo, pulling the Moon Tarot Card will put you on the quick path to death.
This is because drawing this card from the deck will reduce your sanity to zero. While it will only affect the player holding the cards, it will still mean the average sanity for the team will also drop. As anyone who’s played the game will know, sanity is key to staying alive, so getting the Moon Tarot Card will mean your chances of being hunted are significantly increased.
Chance of drawing this card: 5%
The Devil
This is the first Tarot Card on the list that isn’t technically dangerous. It can, however, be a little spooky. When The Devil is revealed, it will immediately initiate a ghost event. This could mean it will manifest and begin humming or whisper in the player’s ear.
While it’s useful for getting a ghost photo, seeing a ghost event will also reduce sanity, so it can still have its downside if you’re already running pretty low.
Chance of drawing this card: 10%
The Wheel of Fortune
It’s difficult to know how to judge this Tarot Card. On the one hand, the Wheel of Fortune can be good, but it also has an equal chance of it being bad. In a nutshell: it can reduce your sanity by 25% but it can also increase it by the same amount.
I’m not quite sure how it decides what the outcome will be, so it could be a 50/50 chance of it doing something good. You’ll know which way the wheel has spun by the color that burns after the card is drawn. If it’s green, you gain sanity. If it’s red, you lose some. It’s also one of the most common cards.
Chance of drawing this card: 20%
The Hermit
This is a pretty useful one to pull. When the Hermit Tarot Card is drawn, the ghost will be forced back into its room and will be trapped there for one minute. It’s sort of like using a smudge stick, as it prevents a hunt.
However, it doesn’t work during a hunt, but if you happen to get this card while your sanity is low, it can buy you a bit of time. It’s especially useful if you’re dealing with something like a Demon or you’re playing on Nightmare mode, you absolute maverick, you.
Chance of drawing this card: 10%
The Tower
Much like the Devil card, the Tower will force the ghost to do something. However, it’s less dangerous, which is why it’s far down on this list. When this Tarot Card is pulled, it will initiate an interaction of some kind, as well as doubling ghost activity for 20 seconds.
This is particularly useful if you want to know where the apparition actually is. It’s also pretty handy if one of the objectives is to get an EMF reading or you’re on the lookout for fingerprints. On top of all that, it’s the most common card next to the Wheel of Fortune.
Chance of drawing this card: 20%
The Fool
It’s hard to know where to place the Fool Tarot card on a list of worst-to-best, as it technically doesn’t do anything. However, it’s more the split second reaction that players have to it that can make it quite a tense one to pull.
When it’s drawn, the Fool will show itself as any other Tarot Card at first before revealing its true self. If it’s one of the gentler cards, then there’s no worry. However, if it looks like the Hanged Man or Death cards, then this can cause a brief amount of panic as you and your teammates become tricked for a second. The Fool card itself, however, is completely harmless.
Chance of drawing this card: 17% (NOTE: this card has 100% chance of being pulled during a hunt).
The Sun
Very much the opposite to the moon, in both the cosmos and Phasmophobia. Whereas getting the Moon Tarot Card will reduce your sanity to zero, pulling the Sun will fully restore your sanity back to 100%.
As you can imagine, this is a card any player would want to draw. The one downside to it is if you have the objective to get your average sanity below 25%. That could undo some of your work. However, it’s still a bit of a lifesaver overall.
Chance of drawing this card: 5%
The High Priestess
The High Priestess card is proof that death is not the end. If a player dies and this card is drawn, it will immediately revive them. If more than one player is dead, the card will randomly choose someone to bring back to life.
It should also be noted that it can be saved up for when someone does die. This means if it’s pulled from the pack, but everyone is alive, when someone does die, they will be immediately revived. Your items will still be dropped, so you will need to go back and collect them.
Chance of drawing this card: 2%
Published: Apr 12, 2024 11:52 am