Bloons TD 6 Update 38 Patch Notes

Bloons TD 6 Update 38 July 26 Patch Notes

Ninja Kiwi Games has finally released the long waited update 38 for Bloons TD 6 on July 26.

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The highly anticipated update for the popular balloon-themed tower defense includes a new boss Bloon and a new summer map. Now that we have the new update, full patch notes for update 38 have been released.

To celebrate the update, Ninja Kiwi Games also released an update trailer for v38.0.

Bloons TD 6 Update 38 Patch Notes

New Boss Bloon, Phayze!

  • As existing Bosses continue to be tuned and refined, designing new Bosses becomes increasingly complex to find both visual and functional differences that truly mix up play styles, approach to eco, and Monkeys used. We knew camo would be a focus but the movement and entry migration proved to be essential as Phayze’s design took shape. We hope you enjoy the challenge!

  • Phayze has the Camo property and spawns with a Reality Shield that increases its movement speed while the Shield is active. Monkeys can destroy this shield to reduce Phayze’s movement speed back to normal again

  • Phayze triggers a Radar Jam every 24 seconds – this restores its Camo property if this has been lost & for 12 seconds grants Phayze immunity to any form of camo removal as well as disabling all shared Camo-granting buffs from towers

  • When Radar Jam occurs Phayze also pulls all Bloons forward to Phayze’s Location and grants them the Camo property

  • When each skull is reached, Phayze rebuilds the Reality Shield and warps forward, while opening a tear in the fabric of reality that allows for all Bloons to spawn further along the track

  • Skulls also trigger a stacking slow aura around Phayze, which reduces the attack speed of all Monkey Towers until the boss is defeated

Contested Territory Competetive Mode

  • We’ve heard the community feedback and have wanted ourselves to help Teams define themselves as Competitive or Casual, so we’ve developed a system that allows Teams to set their stance to attract players with the same mindset as well as sign up for each CT and lock those Team rosters in to acknowledge and help address some of the Team griefing that we’ve seen happening.

  • Mayors can now set their team stance inside their Team settings. All existing Teams will default to Casual, so Mayors will need to set their stance to Competitive in order for the team to sign up for each CT’s competitive leaderboards. Team members can send canned chat requests to set stance to Competitive.

  • Teams that have been set to Competitive stance will appear in the Team search with a new shield icon indicating this Competitive stance and interest in recruiting competitive players.

  • We understand that some Teams have been playing competitively with dormant Mayors. If you are on a Team with a dormant Mayor and want to play competitively, you can consider leaving your Team and using the Team search to identify Teams with the Competitive shield icon.

  • Each CT event itself will now consist of two experiences: Competitive and Casual

  • CT events will start with a pre-register time period starting after the previous CT ends and lasting until 24 hours before the next event begins. For Competitive Stance Teams, once 5 players sign up for Competitive play from their team screen OR the Mayor or Assistant Mayor signs the team up, a team will be registered for Competitive Mode for that CT only. This sign up will need to be done for each individual CT.

  • Any teams that do not pre-register in time, or that are created after an event has already started will instead join the Casual event.

  • Rewards have similarly changed with Global rewards and badges of any kind only available for Competitive leaderboards. Casual Teams will not have global leaderboards or rewards; they will have local leaderboards and rewards but no badges.

  • Daily login reward remains regardless of Casual or Competitive modes

  • Ticket system remains unchanged for both Casual and Competitive – individual tickets are awarded daily, with unused Team tickets available to the rest of the Team on a periodic basis

  • Players who join a Competitive team after an event has already started will not be allowed to participate in CT until the next event starts. Players can freely join teams participating in Casual CT and immediately begin participating.

New Hero Skin: Lifeguard Brickell

  • While already a true master of water defense, this update Brickell is diving in head first to take charge of Monkey water safety over the summer. There will be no running in the Water Park on her watch, especially from the Bloons, as her safety buoys pack a punch!

New Intermediate Map: Water Park

  • Sometimes Bloons want to cool off a bit too, whether it be on the waterslide or floating down the lazy river. But this is a Monkey Water Park so we can’t simply let them play around on their own!

New Quests

  • Trial By Fire – discover Gwendolin’s strengths and abilities

  • Brickell Bootcamp – discover Brickell’s strengths and abilities

  • Scoop’s Tall Tale – Scoop tells a tale about three brave monkeys, and this challenging 3 part adventure comes with some goodies for those persistent enough to make it through

New Trophy Store Items

  • Monkeys: Bomb Shooter Tortoise pet, because – of course!

  • Bloons: Bloon Sunglasses decal and Boat MOAB skin to help celebrate summer

  • Co-op: Tower Categories co-op emotes

  • Game & UI: Jukebox track Fiesta Flamenco [Helium Heights Mix], Lawn Sprinkler Camo Trap, Sunset Strip profile banner, Beast Friends Forever avatar, Greenfoot Fields Avatar

New CT Team Store Items

  • Water Props: Banana Pool Float

  • Team Banners: Power Play banner

  • Icons: Many Hands icon

  • Frames: Gold Star Frame

 


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Steven Mills
Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.